We need more of these hand recovery options, everyone else seems to think hand recovery is too hard to work on. Ask your therapist and doctor when this is available for your use.
http://www.alphagalileo.org/ViewItem.aspx?ItemId=121002&CultureCode=en
The University of Southampton, in collaboration with Roke Manor Research
Ltd (Roke), a Chemring company, has pioneered the use of Xbox computer
technology to develop the world's first process that measures hand joint
movement to help stroke patients recover manual agility at home.
The
Xbox Kinect works by monitoring whole limb movements allowing
controller-free gaming; the gamer becomes the game. However, the
University team has taken it a step further to create an algorithm that
tracks and measures hand joint angles and the fine dexterity of
individual finger movements. The ultimate aim is to capture the data
while the patients follow exercises on a TV screen.
The project
aims to help people recovering from a stroke to do more regular and
precise exercises so that they recover faster. The data collected will
be fed back to the therapists caring for the patient so they can
continually monitor progress, reducing the need for frequent hospital
visits.
This new system has been developed to complement the
home-based physiotherapy care already offered to patients in the UK, and
follows a recent Stroke Association report[1] which stated that stroke
survivors are being denied the chance to make their best recovery
because of a lack of post-hospital care.
Health Sciences academic
Dr Cheryl Metcalf, at the University of Southampton, has been
supervising the project. She comments: "Recovering from a stroke can be a
daunting and distressing time for patients and their families. Through
our research we know that many people recovering from a stroke find
their at-home exercises repetitive and often demotivating. If they are
already finding it difficult and frustrating to move their hands, they
need something to encourage them to try harder. We wanted to create a
more engaging way to help them recover faster. Using the Kinect we have
been able to take a commercially available product and develop a highly
novel tool that aims to be both cost effective and clinically
applicable."
The Southampton and Roke team's next objective is to
create a series of computer games to make the rehabilitation process
more interesting for the patient. The games will adapt to each
individual's ability and help motivate them to reach rehabilitation
goals by feeding back higher scores if their joint movements improve.
Simon
Wickes, Healthcare Business Sector Manager at Roke, says: "Strokes are
the largest single cause of severe disability in the UK and it is
estimated that every year half of the 100,000 stroke patients experience
upper limb problems. This project could make a significant difference
to the wellbeing of those affected.
"As Roke has a strong R&D
pedigree in mobile and e-health devices, we were able to provide the
technical guidance and support to help the students realise this
exciting and valuable project. Not only is it a cost effective
out-of-the-box solution, by reducing patient recovery times it could
also have a positive impact on the £2.5 billion[2] which the care and
rehabilitation of stroke patients cost the UK health and social care
system each year."
This is very interesting...I still have very little use of my left hand after my stroke. I use the Wii system to work on my balance, which is similar to the Kinect, and it'd be great to use the Kinect technology to do arm and hand exercises at home.
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