Monday, December 17, 2012

Seven Capital Devices for the Future of Stroke Rehabilitation

See what your doctor can use of these to help you recovery via your stroke protocol. The results are truly pathetic.
http://scholar.google.com/scholar_url?hl=en&q=http://downloads.hindawi.com/journals/srt/2012/187965.pdf&sa=X&scisig=AAGBfm0Ch_idBqapaRz-T_iJzQT7bG4-WA&oi=scholaralrt
1. Introduction
In the last decade, the manual conventional therapy for
people affected by stroke has been often integrated with
the use of technological devices specifically developed for
increasing rehabilitative outcomes. Does the manual therapy
really need this support? A study of 2008 showed that at
dismissal from a hospital of rehabilitation, about half of
patients with stroke are on wheelchair, whereas less than
15% are able to walk inside without aids, less than 10%
are able to walk outside, and less than 5% are able in stair
climbing
[1]. Recovery of upper limb motor functions is
even poorer, leading to suppose that upper limb recovery
could be mainly intrinsic and slightly improved by therapy
[2–4]. Furthermore, the need of more therapies performed
in a more adequate and appropriate manner has been
claimed [5]. In fact, the recovery has been shown to depend
on the intensity of therapy, repetition of specified skilled
movements directed towards the motor deficits and rewarded
with performance-dependent feedback [6–8].
These are the main reasons for purposing the use of
technological devices in order to increase intensity, repetitions,
specificity, and feedback during rehabilitation. Many
reviews have already summarised the results of previous
studies on the efficacy of these technologically supported
treatments (for a recent one see Belda-Lois et al. [5]).
In this paper, we provided our point of view on seven
specific technological devices designed for supporting motor
recovery after stroke. These technologies for rehabilitation
of people affected by stroke are robots, brain computer
interfaces, neuroprosthesis, noninvasive brain stimulators,
wearable devices, virtual reality, and tablet-pc.

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