You'll have to have your doctor translate this into a stroke protocol and then ask for it to be put on the web. Since the hand is the hardest to recover your doctor should be jumping for joy to be able to actually provide some useable hand rehabilitation to you. It's only 8 pages long.
Michael Gabrin (mrg61@pitt.edu, Budny 10:00), Sam Phillip (srp70@pitt.edu, Budny 10:00)
Abstract-Many victims of stroke require rehabilitation after their surgical procedure/event. Virtual rehabilitation is the use of virtual reality (VR) combined with traditional physical therapy techniques to create an interactive VR environment for the patient. This paper will explore the three technological elements (smart gloves, Time of Flight (TOF) cameras, and computer software) behind virtual rehabilitation in the recovery of hand function for post-stroke victims, and highlight how the technology creates a medium between computer engineering and bioengineering. The smart gloves and TOF camera are used for hand movement data collection. Although it can be sluggish, the data collected from the Smart Glove is more accurate than the data collected by the TOF camera. To counter the sluggish nature of the gloves, the TOF camera provides a real-time visual representation of the patient’s movements. The computer system analyzes the data from the gloves and the camera to evaluate the level of success achieved by the patient.
This paper will explore the technological elements of virtual rehabilitation and their application in the fields of medicine and engineering. It will focus on the computer engineering aspects of these elements. It will begin by giving an overview of the technology as a whole. From there, it will go into further detail about the different elements. It will conclude by discussing the relevance of these components and their application.
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