Sounds cool.
http://www.betaboston.com/news/2015/07/28/wpi-student-hacks-soda-drinker-video-game-to-help-stroke-patients-rehab/
“Soda Drinker Pro” is a small indie video game that lets you walk
around and drink soda. You can drink soda on a beach or drink soda in a
park. That’s about it. However, it’s become a cult hit on PC, with a
version set to be released on the Xbox One in the next few months. It’s
also simple enough that it’s now being used by Myomo, a Cambridge-based startup that is helping people with partly paralyzed or weakened arms to regain movement in their limbs.
And it all started when Will Brierly and Sean Halloran met over soda at the Cambridge Innovation Center.
Brierly, the developer behind “Soda Drinker Pro,” had begun selling “bonus sodas,”
actual drinks that went along with the game, and Halloran wanted to buy
a case. They emailed each other, and found out that they worked in the
same building. After a short discussion, they realized that their
interests overlapped, and the game could have other uses besides
entertainment.
Halloran is a 21-year-old Worcester Polytechnic Institute student
whose research has focused on how games can motivate and train people to
establish better health habits. Lately, he’s been making games for the MyoPro,
a battery-powered brace that helps train patients who have lost
movement in their arms, such as if they’re recovering from a stroke. He
had already helped design “Bounce,” which is similar to “Pong” and has
players move a paddle. Another, called “MyoSpace,” is an
asteroid-shooting game. “Soda Drinker Pro,” which only entails moving
around the in-game environment and drinking soda, was a perfect fit for
the brace.
All the two had to do was tweak the game for use with the
brace—changing the controls so that it worked with muscle movement
instead of a controller, for example. Within a couple of months, it was
ready for testing.
Patients can now practice lifting up the soda in the game. Moving the
arm up and down will lift up the soda, and tensing the bicep will allow
the player to take a sip.
What made “Soda Drinker Pro” a great candidate for the MyoPro was
this non-competitive gameplay. The game doesn’t require defeating
enemies or getting enough points to advance to the next level. The goal
is to explore environments and drink virtual soda. When the player is
ready, they can move on to the next stage. Patients could focus on
practicing with the hardware, getting to know how to move their arms,
and have fun in a what even Brierly calls a “silly game.”
“The movement in it is basically picking up a glass and putting it
back down,” Brierly said. But those small motions can be instrumental in
recovery, he said. “I’ve had a lot of family members that have had
strokes and you lose half of the motion your body … to be able to give
them the movement back, is crazy.”
While video games are often associated with unhealthy lifestyles,
increasingly, researchers have been finding ways to use them for more
practical purposes.
“Games for health and training people that are like ‘Soda Drinker
Pro’ are about positive reinforcement,” Halloran said. He said he often
sees people who often get frustrated navigating the natural environment
relax and lose themselves a bit while they’re playing the game.
Both Brierly and Halloran see games as having the potential to be
used more in the medicine, whether it’s in helping people in
rehabilitation, or just making hospital stays more enjoyable. Brierly
cites a one-month hospital stay when he was a child as one of the
reasons he thinks about the power of games as more than just
entertainment.
“I remember how nice it was being able to play video games in the
hospital. It was at least a nice break from it,” he said. “I had never
thought [“Soda Drinker Pro”] would be able to do this but it’s an honor,
and I hope it helps people.”
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