I've written 35 posts on video games, something in there might be useful.
http://www.jneuroengrehab.com/content/12/1/63
1 Department of Physiotherapy, Royal Melbourne Hospital, Melbourne, VIC, Australia
2 The Florey Institute of Neuroscience and Mental Health, University of Melbourne, Melbourne, VIC, Australia
3 Australian Catholic University, School of Exercise Science, Melbourne, VIC, Australia
4 Current Circus, Melbourne, VIC, Australia
5 Royal Melbourne Hospital, Melbourne Epicentre, Melbourne, VIC, Australia
2 The Florey Institute of Neuroscience and Mental Health, University of Melbourne, Melbourne, VIC, Australia
3 Australian Catholic University, School of Exercise Science, Melbourne, VIC, Australia
4 Current Circus, Melbourne, VIC, Australia
5 Royal Melbourne Hospital, Melbourne Epicentre, Melbourne, VIC, Australia
Journal of NeuroEngineering and Rehabilitation 2015, 12:63
doi:10.1186/s12984-015-0057-x
The electronic version of this article is the complete one and can be found online at: http://www.jneuroengrehab.com/content/12/1/63
The electronic version of this article is the complete one and can be found online at: http://www.jneuroengrehab.com/content/12/1/63
Received: | 27 January 2015 |
Accepted: | 27 July 2015 |
Published: | 2 August 2015 |
© 2015 Bower et al.
This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.
This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.
Abstract
Background
Active gaming technologies, including the Nintendo Wii and Xbox Kinect, have become
increasingly popular for use in stroke rehabilitation. However, these systems are
not specifically designed for this purpose and have limitations. The aim of this study
was to investigate the feasibility of using a suite of motion-controlled games in
individuals with stroke undergoing rehabilitation.
Methods
Four games, which utilised a depth-sensing camera (PrimeSense), were developed and
tested. The games could be played in a seated or standing position. Three games were
controlled by movement of the torso and one by upper limb movement. Phase 1 involved
consecutive recruitment of 40 individuals with stroke who were able to sit unsupported.
Participants were randomly assigned to trial one game during a single session. Sixteen
individuals from Phase 1 were recruited to Phase 2. These participants were randomly
assigned to an intervention or control group. Intervention participants performed
an additional eight sessions over four weeks using all four game activities. Feasibility
was assessed by examining recruitment, adherence, acceptability and safety in both
phases of the study.
Results
Forty individuals (mean age 63 years) completed Phase 1, with an average session time
of 34 min. The majority of Phase 1 participants reported the session to be enjoyable
(93 %), helpful (80 %) and something they would like to include in their therapy (88 %).
Sixteen individuals (mean age 61 years) took part in Phase 2, with an average of seven
26-min sessions over four weeks. Reported acceptability was high for the intervention
group and improvements over time were seen in several functional outcome measures.
There were no serious adverse safety events reported in either phase of the study;
however, a number of participants reported minor increases in pain.
Conclusions
A post-stroke intervention using interactive motion-controlled games shows promise
as a feasible and potentially effective treatment approach. This paper presents important
recommendations for future game development and research to further explore long-term
adherence, acceptability, safety and efficacy.
Trial registration
Australian and New Zealand Clinical Trials Registry (ACTRN12613000220763)
No comments:
Post a Comment