Saturday, November 7, 2015

Monitoring of Upper Limb Rehabilitation and Recovery after Stroke: An Architecture for a Cloud-Based Therapy Platform

And if we had a decent stroke association we would already know which video games were best for rehab and the repetitions needed. But we have nothing at all.
http://ieeexplore.ieee.org/xpl/login.jsp?tp=&arnumber=7304321&url=http%3A%2F%2Fieeexplore.ieee.org%2Fxpls%2Fabs_all.jsp%3Farnumber%3D7304321
5 Author(s)
Amongst the therapies available to stroke sufferers, one that is gaining attention is the application of video games to encourage therapeutic movement. The Limbs Alive project at Newcastle University has developed a system that gathers therapeutic game data from patients, uses statistical tools to estimate a number of performance metrics and presents the results to patients and clinicians via web applications. This paper describes the architecture of this system and outlines the various technical challenges that were overcome, including in security and deployment.

Published in:

e-Science (e-Science), 2015 IEEE 11th International Conference on

Date of Conference:

Aug. 31 2015-Sept. 4 2015

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