http://www.vrfitnessinsider.com/virtual-reality-aid-stroke-recovery/
When people think of virtual reality, it’s inevitable that they think
of the gaming ramifications. Why not? We’re seeing some of the coolest
game experiences in the world coming out on a daily basis in this new VR
renaissance but if you think that VR is just games, you’re
wrong. Researchers are excited about the potential for virtual reality
to play a significant role in helping patients recover after loss of
mobility due to a stroke. The easy analysis of current data clearly
indicates that: Stroke is the leading cause of serious, long-term
disability in the United States. Each year, approximately 795,000 people
suffer a stroke. About 600,000 of these are first attacks, and 185,000
are recurrent attacks. Nearly three-quarters of all strokes occur in
people over the age of 65.
According to a study presented at the American Heart Association’s
Scientific Sessions in 2013, virtual reality hands that are controlled
by a user’s thoughts could aid in the recovery, and enable patients to
use their hands and arms.
According to Alexander Doud, M.D., lead author of the study, “Using a
brain-computer interface, we’ve created an environment where people who
may be too physically impaired to move can practice mental imagery to
help regain use of their arms and hands.”
The brain-computer interface that occurs with the VR technology is
able to determine if regions of the brain are being activated, which is
expected to help in recovery.
VR Therapy Different than Traditional Therapies
Most rehabilitation utilizes a therapist moving a patient’s hand or
arm to perform the desired action at the same time the patient is asked
to imagine he or she is the one making the movement. Using the VR
technology, patients are able to control photorealistic hands with their
thoughts, but not involve their own hands in any movement.
Researchers had six stroke survivors participate in a study utilizing
3D glasses that produced the illusion of their own arms. All of the
victims had suffered impaired movement of the hands and arms. Patients
in the study were able to achieve accuracy of movement rates of up to 81
percent while using the VR hands to grab for a glass filled with
liquid. Overall improvement in action was seen in just three two hour
sessions.
VR Therapy Offers Patient-Specific Options
According to Doud, “The system is created in a way that could allow
it to be used to practice a wide variety of desired activities, such as
picking up a toothbrush or opening a jar, with very little additional
work to set up the system. “This can make it even more patient specific
and that leads to patient motivation.”
The study was small, so Doud intends to replicate it with a larger
and more diverse group of participants. Despite its size, the study does
prove this approach could be a valuable rehabilitation tool in the
future. Doud called it “an engaging system that encourages patients to
practice using the areas of their brain that may have been damaged or
weakened by the stroke.”
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