Monday, March 6, 2017

Architecture guideline for game-based stroke rehabilitation

Useless because this is a review and not relevant for protocols for survivors.
http://www.emeraldinsight.com/doi/abs/10.1108/WJSTSD-06-2016-0039
Author(s):
Mehran Kamkarhaghighi ( University of Ontario Institute of Technology OShawa Canada ) ( Canada )
Pejman Mirza-Babaei ( University of Ontario Institute of Technology OShawa Canada )
Khalil El-Khatib ( University of Ontario Institute of Technology OShawa Canada )
Kathrin M Gerling ( University of Lincoln Lincoln United Kingdom of Great Britain and Northern Ireland )
Citation:
Mehran Kamkarhaghighi , Pejman Mirza-Babaei , Khalil El-Khatib , Kathrin M Gerling , (2017) "Architecture guideline for game-based stroke rehabilitation", World Journal of Science, Technology and Sustainable Development, Vol. 14 Iss: 2/3, pp. -
Downloads:
The fulltext of this document has been downloaded 1 times since 2017
Abstract:
Strokes are the most common cause of long-term disability of adults in developed countries. Continuous participation in rehabilitation can alleviate some of the consequences, and support recovery of stroke patients. However, physical rehabilitation requires commitment to tedious exercise routines over lengthy periods of time, which often cause patients to drop out of this form of therapy. In this context, game-based stroke rehabilitation has the potential to address two important barriers: accessibility of rehabilitation, and patient motivation.
This paper provides a review of design efforts in human-computer interaction (HCI) and gaming research to support stroke rehabilitation.
Based on extensive review, this paper highlights challenges and opportunities in this area, and discusses an architecture guideline for a game-based stroke rehabilitation system.
This study was an original study.
Publisher:
Emerald Group Publishing Limited
Copyright:
© Emerald Group Publishing Limited 2017
Published by Emerald Group Publishing Limited

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