Saturday, May 27, 2017

Empathic Avatars in Stroke Rehabilitation: A Co-designed mHealth Artifact for Stroke Survivors

Rather than actually SOLVING all the problems in stroke, this goes down the route of making you feel better about your engagement with your disability therapies.  And making sure you attend to your therapies that might get you to your 10% chance of  100% full recovery. Solve the fucking problems you lazy blithering idiots.  This just kicks the full responsibility for recovery on patients, the doctors and therapists have to do nothing.
https://link.springer.com/chapter/10.1007/978-3-319-59144-5_5
  • Hussain M. Aljaroodi
  • Marc T. P. Adam
  • Raymond Chiong
  • David J. Cornforth
  • Mario Minichiello
  • Hussain M. Aljaroodi
    • 1
  • Marc T. P. Adam
    • 1
  • Raymond Chiong
    • 1
  • David J. Cornforth
    • 1
  • Mario Minichiello
    • 1
  1. 1.The University of NewcastleCallaghanAustralia
Conference paper
DOI: 10.1007/978-3-319-59144-5_5
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10243)
Cite this paper as:
Aljaroodi H.M., Adam M.T.P., Chiong R., Cornforth D.J., Minichiello M. (2017) Empathic Avatars in Stroke Rehabilitation: A Co-designed mHealth Artifact for Stroke Survivors. In: Maedche A., vom Brocke J., Hevner A. (eds) Designing the Digital Transformation. DESRIST 2017. Lecture Notes in Computer Science, vol 10243. Springer, Cham

Abstract

Stroke is the second highest cause of death and disability worldwide. While rehabilitation programs are intended to support stroke survivors, and promote recovery after they leave the hospital, current rehabilitation programs typically provide only static written instructions and lack the ability to keep them engaged with the program. In this design science research paper, we present an mHealth artifact that builds on behavior change theory to increase stroke survivors’ engagement in rehabilitation programs. We employed a co-design methodology to identify design requirements for the stroke rehabilitation mHealth artifact, addressing stroke survivors’ needs and incorporating expertise of healthcare providers. Guided by these requirements, we developed design principles for the artifact pertaining to visual assets that are essential in immersing users in the design. We carried out a two-stage development process by having workshops and interviews with experts. Following this, a prototype was developed and evaluated in a series of workshops with multiple stakeholders.

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