Friday, August 25, 2017

Quantitative Assessment and Validation of a Stroke Rehabilitation Game

Pretty much useless since it didn't compare this to all the other video games out there. I have 58 posts on video games and 23 posts on Kinect, bet your doctor knows about none of them and none are in your stroke hospital.
http://ieeexplore.ieee.org/abstract/document/8010645/

Abstract:
We explore a quantitative assessment for a Microsoft Kinect-based stroke rehabilitation virtual reality (VR) video game, Mystic Isle, by evaluating three assessment metrics of player hand movement– maximum range (extension), peak velocity and mean velocity. We also analyze the left-right hand symmetry by visualizing trajectories of both hands throughout the game. Assessment metrics obtained by the Kinect-based game have been validated using a Vicon motion capture system. The percentage errors of maximum range and mean velocity are less than 10%. The peak velocity metric is more sensitive to noise and sampling rate with a percentage error up to 18%.
Date of Conference: 17-19 July 2017
Date Added to IEEE Xplore: 17 August 2017
ISBN Information:
Publisher: IEEE
Conference Location: Philadelphia, PA, USA, USA

No comments:

Post a Comment