There are so many video games out there already for stroke rehab, which ones has your stroke hospital implemented? None I bet so why would you think something this expensive would ever get into widespread use? Look here, a shiny thing for rehab, ignore that rehab has a 90% failure rate to get you fully recovered. Any hospital that installs this and touts it in a press release will not tell you how poorly their stroke patients recover. It is called misdirection.
https://uploadvr.com/magic-moovr-is-a-vr-app-for-stroke-rehab-on-pico-neo/
UK-based healthcare company AppAttic is looking to make VR content that could play a pivotal role in stroke rehabilitation.
AppAttic is debuting its new VR experience this week at the South by
Southwest Festival (SXSW) in Austin, Texas. Named Magic Moovr, the game
caters not just to everyday VR gamers but also recovering stroke
patients by adapting to the physical ability of the player. Developed
with extensive testing across patients, clinicians and the general
public, Magic Moovr aims to be playable at any stage of a patient’s
rehabilitation. Currently, the game is being showcased on the new Pico
Neo standalone VR headset with six degrees of freedom (6DOF) inside-out
tracking.
Company CEO Carley Morrow explained to UploadVR how the game works,
describing it as “very Audioshield-esque”. For those that don’t know,
Audioshield is a popular PC VR game in which players use motion
controllers to block incoming orbs that match the beat to music.
“The game we’re demoing here is very Audioshield-esque but the
movements have been curated by neuro physios and the game configures
according to user range of motion – the player simply hits blocks to
begin with to assess their initial ability for each arm,” Morrow
explained. “Then the orbs are served up accordingly and the game
progresses/adapts accordingly as the player improves. The idea is to
turn patients into players and remove stigma – if we can deliver a game
that regular people would download we’re onto a winner.”
Magic Moovr can even scale for controller-less interaction depending
on the player’s ability and is being used with Leap Motion’s upcoming
180 degree field of view (FOV) hand-tracker at SXSW.
Magic Moovr was developed as part of the EU Horizon 2020 and is
expected to enter clinical testing in the UK and Italy in 2018/2019.
Elsewhere, AppAttic is also working on a VR version of mirror box
therapy, which is commonly used in the early stages of rehabilitation by
creating the illusion of the user moving both hands. There could be
exciting things to come from this company.
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