Once again this should have been totally unnecessary since that public database of all continually updated stroke research would have this. But since we have NO stroke leadership and NO stroke strategy we get wastes of time like this all the time.
https://search.naric.com/research/rehab/redesign_record.cfm?search=2&type=all&criteria=J78141&phrase=no&rec=136173&article_source=Rehab&international=0&international_language=&international_location=
Topics in Stroke Rehabilitation
, Volume 24(1)
, Pgs. 68-79.
NARIC Accession Number: J78141. What's this?
ISSN: 1074-9357.
Author(s): Iruthayarajah, Jerome; McIntyre, Amanda; Cotoi, Andreea; Macaluso, Steven; Teasell, Robert.
Publication Year: 2017.
Number of Pages: 12.
Abstract: Study evaluated the evidence on the
effectiveness of virtual reality interventions for improving balance
among individuals with chronic stroke (≥6 months). Pubmed, Scopus,
CINAHL, Embase, Psycinfo, and Web of Science databases were searched for
randomized controlled trials published in English up to September 2015
assessing balance with virtual reality in chronic stroke participants.
Mean and standard deviations from outcome measures were extracted.
Pooled standard mean differences were calculated for the Berg Balance
Scale (BBS) and the Timed Up and Go test (TUG). In total, 20 of the 984
articles identified met inclusion criteria: 7 examine the Nintendo® Wii
Fit balance board, 7 examined treadmill training and virtual reality,
and 6 examined postural training using virtual reality. The results from
the meta-analyses demonstrate that patients receiving virtual reality
treatment improved significantly on the BBS and the TUG compared to
those receiving conventional rehabilitation. Furthermore, static balance
outcomes significantly improved following virtual reality
rehabilitation. Altogether, these results suggest that virtual reality
interventions promote the recovery of impaired balance in chronic stroke
patients more effectively than conventional rehabilitation.
Descriptor Terms: AMBULATION, COMPUTER APPLICATIONS,
EQUILIBRIUM, LITERATURE REVIEWS, MOBILITY TRAINING, OUTCOMES, POSTURE,
REHABILITATION TECHNOLOGY, STROKE.
Can this document be ordered through NARIC's document delivery service*?: Y.
Citation: Iruthayarajah, Jerome, McIntyre, Amanda, Cotoi, Andreea, Macaluso, Steven, Teasell, Robert. (2017). The use of virtual reality for balance among individuals with chronic stroke: A systematic review and meta-analysis.
Topics in Stroke Rehabilitation
, 24(1), Pgs. 68-79. Retrieved 4/19/2018, from REHABDATA database.
*
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More information about this publication:
Topics in Stroke Rehabilitation.
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