So I guess the increasing population of those having no religious affiliation aren't worth getting rehabbed.
http://hci2018.bcs.org/prelim_proceedings/papers/Work-in-Progress%20Track/BHCI-2018_paper_39.pdf
Rajat Singla
Ravi Ra
ja Ganta
Kavita Vemuri
III
T
-
Hy
derabad
IIIT
-
Hyderabad
IIIT
-
Hyderabad
rajat.singla@research.iiit.ac.in
ra
vi
raja
.
gan
t
a@
students
.iiit.ac.in
kvemuri@research.iii
t.ac.in
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stroke recovery depends on, a) motivation for physical exercises and b) trained therapists. The
objective of the study was to examine the effect an exergame with a religious ritual as gameplay
theme has on the motivation for lower limb motor therapy. Two games were designed and developed,
a 'temple game’ simulating the 2400 odd steps to reach the sanctum of
a famous deity located in
India and a 'trekking game' with similar setup sans the religious symbols. A gym stair
-
stepper
equipment was fitted with sensors to detect the action of climbing. Each physical step
-
action is
mapped to a corressponding step in the virtual game. Data
were
collected from 4 stroke patients, 1
spinal cord injury patient and 13 healthy male participants. Motivation/immersion difference between
the two games was compared. The post
-
test game experience questionnaire scored higher on
immersion, motivation
,
and
interest for the temple game. A remotely accessed and controlled
exergame is considered important for doctors and patients due to the acute shortage of trained
therapists. The findings open up a new genre of exergaming for neurorehabilitation customized to
personal belief/faith structures. The authors do not propagate or promote any religious beliefs
(+positive or
-
negative) but have sourced an existing belief system to build assistive devices for
stroke rehab
.
The authors missed the point. Walking repeatedly with no goal is boring. Using an "immersion experience" engages the mind.
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