Sunday, August 19, 2018

An Exergame Themed on the Power of Religious Belief for Stroke/Motor Rehabilitation

So I guess the increasing population of those having no religious affiliation aren't worth getting rehabbed.
http://hci2018.bcs.org/prelim_proceedings/papers/Work-in-Progress%20Track/BHCI-2018_paper_39.pdf
Rajat Singla Ravi Ra ja Ganta Kavita Vemuri III T - Hy derabad IIIT - Hyderabad IIIT - Hyderabad rajat.singla@research.iiit.ac.in ra vi raja . gan t a@ students .iiit.ac.in kvemuri@research.iii t.ac.in - stroke recovery depends on, a) motivation for physical exercises and b) trained therapists. The objective of the study was to examine the effect an exergame with a religious ritual as gameplay theme has on the motivation for lower limb motor therapy. Two games were designed and developed, a 'temple game’ simulating the 2400 odd steps to reach the sanctum of a famous deity located in India and a 'trekking game' with similar setup sans the religious symbols. A gym stair - stepper equipment was fitted with sensors to detect the action of climbing. Each physical step - action is mapped to a corressponding step in the virtual game. Data were collected from 4 stroke patients, 1 spinal cord injury patient and 13 healthy male participants. Motivation/immersion difference between the two games was compared. The post - test game experience questionnaire scored higher on immersion, motivation , and interest for the temple game. A remotely accessed and controlled exergame is considered important for doctors and patients due to the acute shortage of trained therapists. The findings open up a new genre of exergaming for neurorehabilitation customized to personal belief/faith structures. The authors do not propagate or promote any religious beliefs (+positive or - negative) but have sourced an existing belief system to build assistive devices for stroke rehab .

1 comment:

  1. The authors missed the point. Walking repeatedly with no goal is boring. Using an "immersion experience" engages the mind.

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