Monday, August 6, 2018

Towards an Immersive Virtual Reality Game for Smarter Post-Stroke Rehabilitation

Just when the hell are we going to get a stroke protocol out of this virtual reality stuff? Never?

 

Towards an Immersive Virtual Reality Game for Smarter Post-Stroke Rehabilitation

Abstract:Traditional forms of physical therapy and rehabilitation are often based on therapist observation and judgment, coincidentally this process oftentimes can be inaccurate, expensive, and non-timely. Modern immersive Virtual Reality systems provide a unique opportunity to make the therapy process smarter. In this paper, we present an immersive virtual reality stroke rehabilitation game based on a widely accepted therapy method, Constraint-Induced Therapy, that was evaluated by nine post-stroke part...View more
Abstract:
Traditional forms of physical therapy and rehabilitation are often based on therapist observation and judgment, coincidentally this process oftentimes can be inaccurate, expensive, and non-timely. Modern immersive Virtual Reality systems provide a unique opportunity to make the therapy process smarter. In this paper, we present an immersive virtual reality stroke rehabilitation game based on a widely accepted therapy method, Constraint-Induced Therapy, that was evaluated by nine post-stroke participants. We implement our game as a dynamically adapting system that can account for the user's motor abilities while recording real-time motion capture and behavioral data. The game also can be used for tele-rehabilitation, effectively allowing therapists to connect with the participant remotely while also having access to +90Hz real-time biofeedback data. Our quantitative and qualitative results suggest that our system is useful in increasing affordability, accuracy, and accessibility of post-stroke motor treatment.
Date of Conference: 18-20 June 2018
Date Added to IEEE Xplore: 31 July 2018
ISBN Information:
Electronic ISBN: 978-1-5386-4705-9
USB ISBN: 978-1-5386-4704-2
Print on Demand(PoD) ISBN: 978-1-5386-4706-6
Publisher: IEEE
Conference Location: Taormina, Sicily, Italy, Italy

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