Friday, January 25, 2019

Development of a 3D, networked multi-user virtual reality environment for home therapy after stroke

I still prefer the cockroach stomping game. Maybe create a fly swatting or mosquito swatting game for the upper extremity. 

Development of a 3D, networked multi-user virtual reality environment for home therapy after stroke

 Journal of NeuroEngineering and Rehabilitation , Volume 15(88)

NARIC Accession Number: J79960.  What's this?
ISSN: 1743-0003.
Author(s): Triandafilou, Kristen M.; Tsoupikova, Daria; Barry, Alexander J.; Thielbar, Kelly N.; Stoykov, Nikolay; Kamper, Derek G..
Project Number: H133E070013.
Publication Year: 2018.
Number of Pages: 13.
Abstract: Article describes the development and testing of a three-dimensional (3D) virtual-reality environment (VRE) for home-based therapy in which multiple, remote users can interact in real time. Within this Virtual Environment for Rehabilitative Gaming Exercises (VERGE) system, stroke survivors can interact with therapists and/or fellow stroke survivors in the same virtual space even though they may be physically remote. Each user’s own movement controls an avatar through kinematic measurements made with a low-cost, Kinect™ device. The system was explicitly designed to train movements important to rehabilitation and to provide real-time feedback of performance to users and clinicians. A pilot evaluation study examined whether the VERGE system reduced arm movement in stroke survivors in comparison to two other therapy modalities used for home therapy: an existing virtual-reality system based on the Alice in Wonderland story (AWVR) and a home exercise program (HEP). Fifteen stroke survivors with chronic upper-extremity hemiparesis completed a three-week intervention in a laboratory setting. Each week, participants performed three one-hour training sessions with one of three modalities (VERGE, AWVR, or HEP). More than 85 percent of the subjects found the VERGE system to be an effective means of promoting repetitive practice of arm movement. Arm displacement averaged 350 m for each VERGE training session. Arm displacement was not significantly less when using VERGE than when using AWVR or HEP. Participants were split on preference for VERGE, AWVR, or HEP. Importantly, almost all subjects indicated a willingness to perform the training for at least 2 to 3 days per week at home.
Descriptor Terms: BIOENGINEERING, BODY MOVEMENT, COMPUTER APPLICATIONS, EXERCISE, HEMIPLEGIA, HOME CARE, INTERVENTION, LIMBS, MOTOR SKILLS, PHYSICAL THERAPY, REHABILITATION, STROKE, THERAPEUTIC TRAINING.


Can this document be ordered through NARIC's document delivery service*?: Y.
Get this Document: https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-018-0429-0.

Citation: Triandafilou, Kristen M., Tsoupikova, Daria, Barry, Alexander J., Thielbar, Kelly N., Stoykov, Nikolay, Kamper, Derek G.. (2018). Development of a 3D, networked multi-user virtual reality environment for home therapy after stroke.  Journal of NeuroEngineering and Rehabilitation , 15(88) Retrieved 1/25/2019, from REHABDATA database.

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