I still prefer the cockroach stomping game. Maybe create a fly swatting or mosquito swatting game for the upper extremity.
Development of a 3D, networked multi-user virtual reality environment for home therapy after stroke
Journal of NeuroEngineering and Rehabilitation , Volume 15(88)
NARIC Accession Number: J79960. What's this?
ISSN: 1743-0003.
Author(s): Triandafilou, Kristen M.; Tsoupikova, Daria; Barry, Alexander J.; Thielbar, Kelly N.; Stoykov, Nikolay; Kamper, Derek G..
Project Number:
H133E070013.
Publication Year: 2018.
Number of Pages: 13.
Abstract:
Article describes the development and testing of a three-dimensional
(3D) virtual-reality environment (VRE) for home-based therapy in which
multiple, remote users can interact in real time. Within this Virtual
Environment for Rehabilitative Gaming Exercises (VERGE) system, stroke
survivors can interact with therapists and/or fellow stroke survivors in
the same virtual space even though they may be physically remote. Each
user’s own movement controls an avatar through kinematic measurements
made with a low-cost, Kinect™ device. The system was explicitly designed
to train movements important to rehabilitation and to provide real-time
feedback of performance to users and clinicians. A pilot evaluation
study examined whether the VERGE system reduced arm movement in stroke
survivors in comparison to two other therapy modalities used for home
therapy: an existing virtual-reality system based on the Alice in
Wonderland story (AWVR) and a home exercise program (HEP). Fifteen
stroke survivors with chronic upper-extremity hemiparesis completed a
three-week intervention in a laboratory setting. Each week, participants
performed three one-hour training sessions with one of three modalities
(VERGE, AWVR, or HEP). More than 85 percent of the subjects found the
VERGE system to be an effective means of promoting repetitive practice
of arm movement. Arm displacement averaged 350 m for each VERGE training
session. Arm displacement was not significantly less when using VERGE
than when using AWVR or HEP. Participants were split on preference for
VERGE, AWVR, or HEP. Importantly, almost all subjects indicated a
willingness to perform the training for at least 2 to 3 days per week at
home.
Descriptor Terms: BIOENGINEERING, BODY
MOVEMENT, COMPUTER APPLICATIONS, EXERCISE, HEMIPLEGIA, HOME CARE,
INTERVENTION, LIMBS, MOTOR SKILLS, PHYSICAL THERAPY, REHABILITATION,
STROKE, THERAPEUTIC TRAINING.
Can this document be ordered through NARIC's document delivery service*?: Y.
Get this Document: https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-018-0429-0.
Citation: Triandafilou, Kristen M., Tsoupikova,
Daria, Barry, Alexander J., Thielbar, Kelly N., Stoykov, Nikolay,
Kamper, Derek G.. (2018). Development of a 3D, networked multi-user virtual reality environment for home therapy after stroke.
Journal of NeuroEngineering and Rehabilitation
, 15(88) Retrieved 1/25/2019, from REHABDATA database.
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