Tuesday, August 20, 2019

Clinical feasibility of Xbox Kinect™ training for stroke rehabilitation: A single-blind randomized controlled pilot study

You mean all this earlier research was not enough to write stroke protocols on this? That you had to do your own research?

  • Kinect (33 posts back to June 2012)
  • Xbox (5 posts back to June 2012)

 

Clinical feasibility of Xbox Kinect™ training for stroke rehabilitation: A single-blind randomized controlled pilot study

Journal of Rehabilitation Medicine (formerly the Scandinavian Journal of Rehabilitation Medicine) , Volume 49(1) , Pgs. 22-29.

NARIC Accession Number: J81377.  What's this?
ISSN: 1650-1977.
Author(s): Turkbey, Tuba A.; Kutlay, Sehim; Gok, Haydar.
Publication Year: 2017.
Number of Pages: 8.
Abstract: Study evaluated the feasibility and safety of Xbox Kinect™ training of the upper extremity in subacute stroke rehabilitation. Twenty patients with stroke were randomly assigned to 2 groups: the control group received conventional therapy and the experimental group received additional Xbox Kinect training for 20 sessions. Feasibility and safety were evaluated by treatment attendance rate, patient feedback, proportion of adverse events, and the Borg Scale (Borg CR10). Data for 19 patients were analyzed. The treatment attendance ratio for total training time and training time/session was 87 percent and 90 percent, respectively. All participants reported that training with the Xbox Kinect was enjoyable and beneficial. No serious adverse events occurred. Fatigue was the most common adverse event. The mean Borg CR10 score was 7.80, reflecting a very high level of fatigue. The experimental group showed significantly greater improvement than the control group in the Box and Blocks Test, Wolf Motor Function Test, and Brunnstrom motor recovery stages. Xbox Kinect training appears feasible and safe in upper extremity rehabilitation after stroke. It could enhance motor and functional recovery of the affected upper extremity as an adjunctive method.
Descriptor Terms: COMPUTER APPLICATIONS, DEXTERITY, FEASIBILITY STUDIES, LIMBS, MOTOR SKILLS, REHABILITATION TECHNOLOGY, SAFETY, STROKE, THERAPEUTIC TRAINING.


Can this document be ordered through NARIC's document delivery service*?: Y.
Get this Document: https://www.medicaljournals.se/jrm/content/abstract/10.2340/16501977-2183.

Citation: Turkbey, Tuba A., Kutlay, Sehim, Gok, Haydar. (2017). Clinical feasibility of Xbox Kinect™ training for stroke rehabilitation: A single-blind randomized controlled pilot study.  Journal of Rehabilitation Medicine (formerly the Scandinavian Journal of Rehabilitation Medicine) , 49(1), Pgs. 22-29. Retrieved 8/20/2019, from REHABDATA database.

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