Monday, May 25, 2020

12 emerging technologies that could revolutionize medicine - one for stroke

I only show the one we are really interested in. But it shows you the complete incompetence of the stroke medical world and our fucking failures of stroke associations. These video games should have been rolled out years ago. Even today I'm sure there are no protocols on how they should be used. You are just going to get lazy guidelines and hope like hell YOU can figure out to recover because your doctor knows nothing and does nothing.

 

12 emerging technologies that could revolutionize medicine

What happens when you gather dozens of healthcare experts from Massachusetts General, Brigham and Women’s Hospital, and Harvard Medical School and ask them to predict what will change medicine in the next year or so? What you’ll get is the “Disruptive Dozen”—an authoritative list of the 12 innovations mostly likely to have a significant impact on healthcare by the end of 2021.
disruptive dozen medical technology
Twelve new technological innovations, the Disruptive Dozen, could revolutionize healthcare in 2020, Harvard experts predict.
This list is the result of interviews with 100 medical experts from the facilities noted above (among others), followed by a rigorous selection process, to identify 12 emerging technologies with the potential to “disrupt” healthcare in the next 18 months, one of which could even help us gain some ground against COVID-19. These innovations were presented as part of the World Medical Innovation Forum, held virtually on May 11. 

Video games for stroke patients

For individuals who’ve had a stroke, recovery often requires intensive physical and cognitive therapy to regain impaired or lost functions. This can be a long and difficult struggle that challenges patients’ willpower and their bank accounts. Now, clinicians are increasingly turning to video games—from standard consumer units to sophisticated virtual reality systems—to help increase patient motivation(You can't be motivated if you have no protocol because guidelines have nothing concrete about them,) and compliance, as well as expand access to rehabilitation services. 
“In the area of stroke, gaming technologies and virtual reality technologies have recently been shown to be virtually approximate to therapies for upper extremity stroke. In the area of limb dysfunction, virtual technologies are also enhancing sensory impairment as well as motor impairment. What we can do, then, is deliver ‘mass practice’ to people—delivering more to many and changing the world,” said Ross Zafonte, DO, senior vice president, Research Education and Medical Affairs, Spaulding Rehabilitation Network, and Earle P. and Ida S. Charlton professor and chair, Physical Medicine and Rehabilitation, Harvard Medical School. 
“These kinds of interventions have [both] a near-term and then a long-term benefit,” Dr. Zafonte explained. “And we're just starting to understand who might benefit the most, how we can deliver it, and what are the worldwide implications of delivering mass practice to many.”

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