Abstract:
In
the past few years, the incorporation of virtual reality (VR)
technology into various medical applications has attracted growing
attention, notably as a means of assisting upper-limb motor
rehabilitation exercises for people recovering from stroke. VR has
gained attention due to its potential to provide an interactive,
engaging, and motivating environment for patients undergoing
rehabilitation. This technology offers unique opportunities to enhance
traditional rehabilitation approaches, providing a novel and immersive
way to deliver rehabilitation exercises for stroke patients. This
article aims to present a novel VR system designed to help hemiplegic
patients in their functional rehabilitation after a stroke. The system
provides a partially immersive experience where users can interact with a
virtual environment by tracking their hand movements using a leap
motion controller motion sensor. An avatar of the user’s hand is
generated within the virtual environment, mimicking the movements of
their real hand. The system is designed to provide repetitive,
task-oriented activities within the context of a serious game, in order
to facilitate the rehabilitation process. An initial evaluation was
conducted to assess its acceptability among patients. The results
revealed that patients responded positively to the game, expressing that
it could be a useful tool in their functional recovery.
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