Saturday, May 3, 2025

Insights from Implementing Wearable Technologies for Stroke Rehabilitation Outside Research Laboratories

 But you don't tell us 100% recovery stats, so if must be a failure!

Insights from Implementing Wearable Technologies for Stroke Rehabilitation Outside Research Laboratories

Cover Image - Archives of Physical Medicine and Rehabilitation, Volume 106, Issue 5
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  • Abstract

    Stroke is a leading cause of permanent disability worldwide, with 60% of survivors experiencing upper limb impairment six months post-stroke. While spontaneous recovery plateaus within six months, targeted motor rehabilitation can improve function beyond this period. However, resource constraints limit access to outpatient therapy, highlighting the need for cost-efficient and accessible treatments. We developed a novel, wearable myoelectric interface for neurorehabilitation (MINT), providing affordable, gamified, at-home rehabilitation for moderate to severe stroke patients. MINT conditioning reduces abnormal arm muscle co-activation and enhances movement. In a transdisciplinary, randomized, sham-controlled trial with 59 stroke survivors, the experimental group experienced significantly reduced abnormal muscle co-activation and significantly improved arm function after six weeks of at-home MINT use, while the sham control group did not improve. Our approach addresses key challenges in at-home stroke rehabilitation: 1) Patient motivation: collaborating with software engineers, we created engaging game environments to maximize patient motivation and adherence to at-home rehabilitation.(With 100% recovery protocols you would have no problems motivating patients! When the fuck will you deliver 100% recovery protocols?) 2) Patient progress monitoring: We developed an automated pipeline that tracks patient progress, including training repetition counts, game success rates, and muscle activities. We faced multiple challenges in implementing this at-home trial, including a high drop-out rate, mostly due to external factors unrelated to the intervention, insufficient communication, and computer illiteracy. Addressing these challenges will involve enhancing patient support and improving usability, and is critical to future home-based therapies.
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