That is not a spastic hand in the video demo, but at least someone is trying to fix spasticity.
https://hackaday.com/2017/09/21/hackaday-prize-entry-post-stroke-spasticity-rehab-helper/
A stroke is caused when poor blood flow to the brain causes cell
damage, causing that part of the brain to stop functioning. Common
causes are either blood vessel blockage or internal bleeding, and
effects depend on the part of the brain that is affected. In most
cases, spasticity (muscle contraction), poor motor control and the
inability to move and feel are common after effects. Recovery is often a
long, slow process and involves re-learning the affected lost skills.
This is where physical therapy using assistive technologies becomes
important. Rehabilitation must start as early as possible since the
first few weeks are critical for good recovery. [Sergei V. Bogdanov] is
building a cheap and simple Post-Stroke Spasticity Rehab Helper to address this problem.
He’s
using ten hobby micro servos connected to an Arduino Nano, all mounted
on a kitchen chopping board, with a few other bits thrown in to round
out the build. There’s one pair of servos for each finger. A five bar
linkage converts the servo rotations to two-dimensional motion. The end
of the linkage has a swiveling metallic disk. Patient fingers are
attached to these discs via magnetic metal pads that are attached to the
end of the fingers using adhesive plaster tape. Two push buttons cycle
through a large number of exercise modes and two potentiometer’s help
adjust the speed and smoothness (the number of points calculated for the
desired motion). Two 7-segment LED display modules connected to the
Arduino provides a visual interface showing program modes, speed, number
of cycles and other relevant information. Replicating the project ought
to be very straightforward since the device uses off-the-shelf parts
which are easy to put together using the detailed build instructions,
photos and code posted on [Sergei]’s project page. Check out the videos
below to see the rehab helper in action.
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