Sunday, December 16, 2018

Home-based Technologies for Stroke Rehabilitation: A Systematic Review

A completely useless objective. It should read; the creation of stroke protocols with efficacy ratings that will be distributed worldwide.  Either to all stroke hospitals or ALL 10 million yearly stroke survivors. Your choice. I expect stroke researchers to work for the benefit of stroke survivors, otherwise what the hell are you doing in the field?

Home-based Technologies for Stroke Rehabilitation: A Systematic Review

Review

Highlights

The types of technology of reviewed articles include games, telerehabilitation, robotic devices, virtual reality devices, sensors, and tablets.
Two main human factors in designing home-based technologies for stroke rehabilitation are discussed: designing for engagement (including external and internal motivation) and designing for the home environment (including understanding the social context, practical challenges, and technical proficiency).

Abstract

Background

Many forms of home-based technology targeting stroke rehabilitation have been devised, and a number of human factors are important to their application, suggesting the need to examine this information in a comprehensive review.

Objective

The systematic review aims to synthesize the current knowledge of technologies and human factors in home-based technologies for stroke rehabilitation.

Methods

We conducted a systematic literature search in three electronic databases (IEEE, ACM, PubMed), including secondary citations from the literature search. We included articles that used technological means to help stroke patients conduct rehabilitation at home, reported empirical studies that evaluated the technologies with patients in the home environment, and were published in English. Three authors independently conducted the content analysis of searched articles using a list of interactively defined factors.

Results

The search yielded 832 potentially relevant articles, leading to 31 articles that were included for in-depth analysis. The types of technology of reviewed articles included games, telerehabilitation, robotic devices, virtual reality devices, sensors, and tablets. We present the merits and limitations of each type of technology. We then derive two main human factors in designing home-based technologies for stroke rehabilitation: designing for engagement (including external and internal motivation) and designing for the home environment (including understanding the social context, practical challenges, and technical proficiency).

Conclusion

This systematic review presents an overview of key technologies and human factors for designing home-based technologies for stroke rehabilitation.

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