Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Tuesday, April 5, 2016

Virtual reality gaming in the rehabilitation of the upper extremities post-stroke

Virtual reality proof of efficacy has been out there for years now. Somebody write up a fucking protocol, that might be the only way stroke departments will ever get it. Why is everyone WAITING FOR SOMEONE ELSE TO SOLVE THE PROBLEM?  Dammed lazy assholes.

 

Stop waiting and start doing, your stroke patients are expecting you to help them. 

http://www.tandfonline.com/doi/abs/10.3109/02699052.2016.1144146?journalCode=ibij20 

DOI:
10.3109/02699052.2016.1144146
Michael Yatesa*, Arpad Kelemena & Cecilia Sik Lanyib

Abstract

Background: Occurrences of strokes often result in unilateral upper limb dysfunction. Dysfunctions of this nature frequently persist and can present chronic limitations to activities of daily living.
Methods: Research into applying virtual reality gaming systems to provide rehabilitation therapy have seen resurgence. Themes explored in stroke rehab for paretic limbs are action observation and imitation, versatility, intensity and repetition and preservation of gains. Fifteen articles were ultimately selected for review. The purpose of this literature review is to compare the various virtual reality gaming modalities in the current literature and ascertain their efficacy.
Results: The literature supports the use of virtual reality gaming rehab therapy as equivalent to traditional therapies or as successful augmentation to those therapies. While some degree of rigor was displayed in the literature, small sample sizes, variation in study lengths and therapy durations and unequal controls reduce generalizability and comparability.
Conclusions: Future studies should incorporate larger sample sizes and post-intervention follow-up measures.

2 comments:

  1. I am almost 3 years post stroke and I am very frustrated VR and similar devices for rehab are not available yet and do not understand what the holdup is!
    When I ask my physiatrist & therapist about this type of "technical rehab" I was told it most likely just be frustrating and expensive for me. They know insurance & medicare will not pay and no one seems to have proven anything really works in chronic stroke rehab.
    Even so, why can't I rent a home set for a few months and see if I improve?

    ReplyDelete
    Replies
    1. Ah, entering my world of frustration. I have enough brains and persistence if there was any intervention out there proven to work I would do it.

      Delete