Probably much better than you're getting from your doctor and therapists! I had no fall prevention or proprioception training. And nothing on how to get up after a fall.
Three Proprioception and Vestibular Drills for Fall Prevention
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Use the labels in the right column to find what you want. Or you can go thru them one by one, there are only 34,483 posts. Searching is done in the search box in upper left corner. I blog on anything to do with stroke. DO NOT DO ANYTHING SUGGESTED HERE AS I AM NOT MEDICALLY TRAINED, YOUR DOCTOR IS, LISTEN TO THEM. BUT I BET THEY DON'T KNOW HOW TO GET YOU 100% RECOVERED. I DON'T EITHER BUT HAVE PLENTY OF QUESTIONS FOR YOUR DOCTOR TO ANSWER.
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Summary: Stroke remains a primary driver of long-term adult disability globally. Even when survivors undergo intensive early-stage physical therapy, immense numbers continue to struggle with permanent upper limb deficits, experiencing a profound loss of hand dexterity, blunted sensory perception, and distorted body ownership.
While standard rehabilitation routines can slowly improve basic muscle mechanics, they almost exclusively prioritize raw movement training. This leaves underlying sensory deficits and altered body awareness virtually unaddressed, leaving a critical structural gap in comprehensive neuro-rehabilitation strategy.
To close this therapeutic gap, an international engineering coalition developed MultiSensy, a personalized rehabilitation platform that seamlessly merges immersive virtual reality (VR) with real-time transcutaneous electrical nerve stimulation (TENS). Rather than treating movement in a vacuum, MultiSensy pairs targeted digital tasks (such as reaching, grasping, and pinching) with synchronized skin electrodes that physically recreate the tactile sensation of touching virtual objects.
Key Facts
Source: University of Vienna
Stroke is one of the leading causes of long-term disability worldwide. Even after intensive early physiotherapy, many stroke survivors continue to live with reduced arm and hand function, impaired sensation and altered body awareness long after the initial event.
While conventional rehabilitation can improve motor functions, it often focuses primarily on movement training, instead sensory deficits and body awareness are frequently given insufficient attention. There is therefore a need for more comprehensive rehabilitation strategies.

To address this need, a research team led by Stanisa Raspopovic (Center for Medical Physics and Biomedical Engineering, MedUni Vienna) has developed “MultiSensy”, a rehabilitation platform for patients with arm and hand impairments following a stroke, which combines immersive virtual reality with transcutaneous electrical nerve stimulation. The system turns rehabilitation exercises into interactive virtual tasks designed to train specific arm and hand functions, including reaching, grasping, pinching, and forearm rotation.
At the same time, electrodes attached to their skin stimulate the nerves in real time, allowing participants to feel virtual objects as if they were physically touching them. Inspired by occupational therapy principles, the games can be adapted to each participant’s impairment level, allowing training to be both targeted and engaging.
“Our aim was to go beyond mere movement training,” says study leader Stanisa Raspopovic. “After a stroke, patients often have difficulty not only moving the affected limb, but also feeling it and perceiving it correctly. MultiSensy was developed to reconnect movement, sensation and body awareness during rehabilitation.” (Fixing proprioception then!)
The system was tested on 34 patients who had suffered a stroke more than three months before the study. Some participants trained using MultiSensy: they wore VR goggles and performed arm and hand exercises in a digital training environment designed to simulate everyday tasks. The control group received conventional rehabilitation, including physiotherapy and occupational therapy. Both groups completed a three-week rehabilitation protocol consisting of twelve training sessions. The clinical examinations were supported by a team from the Faculty of Medicine in Belgrade.
Improvements in function and body perception
The study showed greater improvements in arm and hand recovery in participants treated with MultiSensy than in those receiving conventional rehabilitation. In the Fugl-Meyer Assessment for the upper limb, a standard measure of motor impairment after stroke, the MultiSensy group showed nearly twice the improvement observed in the control group. Similar benefits were also seen in the Action Research Arm Test, which evaluates how well patients can use their arm and hand in everyday functional tasks. But motor disability is just a part of the problem.
“After a stroke, some patients struggle to feel touch in their affected hand and may even perceive the arm as distorted in size, shape, or position. Participants treated with the new system showed improvements in their sense of touch and in perception of their affected arm,” adds lead author Valerio Aurucci (ETH Zurich).
Furthermore, the platform collects movement data during training, providing objective indicators of rehabilitation progress. This allows patients’ performance and recovery to be monitored over time, helping clinicians to assess progress more precisely and adapt therapy for each individual.
“The results provide early clinical evidence that immersive virtual reality combined with sensory nerve stimulation can support recovery after stroke, even after months from the event”, says Stanisa Raspopovic.
“The technology is still at the research stage, and larger clinical trials are needed to confirm its benefits. However, the study opens a promising perspective for future personalised and potentially home-based stroke rehabilitation.”
A: When a stroke damages the brain’s motor networks, it doesn’t just interrupt the signals going out to the muscles; it also breaks the sensory pathways coming back in. Traditional therapy focuses on moving the limb, but without sensory feedback, the brain struggles to map out and rewire the damaged circuits. MultiSensy fixes this by closing the sensory-motor loop. When a patient reaches out in VR and grabs a digital cup, electrodes instantly stimulate their skin nerves to mimic the physical touch. This combined blast of visual intent and tactile reality forces the brain’s remaining pathways to undergo accelerated neuroplasticity, effectively doubling the speed of motor recovery.
(Margaret Yekutiel wrote a whole book about this in 2001, 'Sensory Re-Education of the Hand After Stroke'. Does your incompetent? doctor and therapists even know about it?)
A: Following a stroke, the brain can lose its internal map of the body, a condition known as distorted body somatognosis. Because the brain is no longer receiving healthy baseline signals from the affected limb, patients often perceive their arm as a dead weight, or even visualize it as warped, swollen, or structurally altered in size and position. By immersing patients in a virtual environment where they see a healthy digital arm moving perfectly in tandem with their real-world attempts, while simultaneously feeling accurate touch bursts, MultiSensy anchors the brain back to reality. This multi-sensory synchronization recalibrates the brain’s internal map, restoring an accurate sense of touch and limb ownership.
A: Currently, MultiSensy is still in its advanced research and clinical validation phase, meaning it isn’t quite ready for commercial purchase or deployment in home kitchens. While this initial 34-patient clinical trial delivered phenomenal proof-of-concept evidence, larger and more diverse clinical trials are required to fully clear safety and regulatory hurdles. However, because the system relies on portable VR headsets and standard transcutaneous skin electrodes rather than massive, hospital-locked robotic exoskeletons, the ultimate goal of the research team is to scale this into an affordable, home-based, personalized telerehabilitation system.
Author: Karin Kirschbichler
Source: University of Vienna
Contact: Karin Kirschbichler – University of Vienna
Image: The image is credited to Neuroscience News
Original Research: Open access.
“Immersive virtual reality with synchronous neurostimulation for upper-limb recovery after stroke: a randomized feasibility trial” by Giuseppe Valerio Aurucci, Olivera Djordjevic, Andrea Cimolato, Natalija Secerovic, Tijana Dimkic Tomic, Maria Dolores Ardura Carnicero, Haotian Yao, Ljubica Konstantinovic & Stanisa Raspopovic. Nature Medicine
DOI:10.1038/s41591-026-04486-4
We are providing an unedited version of this manuscript to give early access to its findings. Before final publication, the manuscript will undergo further editing. Please note there may be errors present which affect the content, and all legal disclaimers apply.
Virtual Reality (VR) has been proposed as a tool in rehabilitation to create more realistic, interactive, and engaging environments that can enhance the sense of embodiment, and thus possibly the effect of the treatment itself. Previous research has shown that combining movement observation with somatosensory stimulation may further improve training outcomes. The present study aimed to examine whether a protocol integrating the observation of human movements within an VR environment with proprioceptive stimulation, thereby establishing a Proprioceptive-Augmented virtual Reality (PAR) paradigm, could enhance participants’ ability to imitate the dynamic properties of movements presented in VR.
Twenty-three healthy young adults were asked to imitate the features of a flexion–extension forearm movement observed in an immersive VR environment, either while receiving or not receiving 80 Hz muscle tendon vibration that induced an illusory sensation of movement congruent with the observed direction (PAR). The imitation task was performed with the stimulated forearm either after the stimulation had ended (OFFLINE imitation) or concurrently with it (ONLINE imitation). Participants’ ability to reproduce the avatar’s mean and maximal velocities was assessed (reproduction error). Root means square error (RMSE) between avatar and participants’ trajectory was calculated. In addition, a questionnaire evaluating the sense of embodiment was administered after the OFFLINE imitation task under both conditions, as well as the evaluation of the vividness evoked by PAR and VR.
In the OFFLINE task the reproduction error was lower in PAR than in VR, while the opposite was obtained in the ONLINE task. In the OFFLINE task no difference emerged between PAR and VR RMSE values, whilst in the ONLINE task PAR RMSE was higher than that in VR. PAR evoked a higher sense of embodiment and higher vividness compared to VR when considering all the domain tested (body ownership, sense of agency, location of the body).
These findings indicate that proprioceptive stimulation in the PAR condition positively affected movement reproduction during the OFFLINE imitation task, likely benefiting from the heightened sense of embodiment and vividness elicited in this condition. This suggests that muscle tendon vibration can enhance the perception of self-motion in VR, enabling richer interaction strategies and offering promising prospects for sensorimotor rehabilitation.
We are providing an unedited version of this manuscript to give early access to its findings. Before final publication, the manuscript will undergo further editing. Please note there may be errors present which affect the content, and all legal disclaimers apply.
One of the most common predictors of post-stroke balance and gait problems is ankle proprioceptive impairment. Previous cross-sectional studies have shown strong links, especially with inversion proprioception, but causality, progression over time, and effectiveness in severe cases has not been proven.
To determine the causal effects of ankle proprioceptive training on balance, gait, and mobility in moderate-to-severe and non-ambulatory chronic stroke survivors, and to examine the long-term impact of proprioception training across different stroke stages.
A total of 132 participants (mean age 58.4 ± 11.2 years; 18 to 72 months post stroke) completed the 12 weeks of intervention and immediate post-intervention assessments, (68 were randomly assigned to the intervention group(proprioceptive ankle training) while 64 to the control group(standard rehabilitation)).The primary outcome was weight-bearing ankle proprioception, assessed with the Active Movement Extent Discrimination Apparatus (AMEDA) while the secondary outcomes included the Berg Balance Scale (BBS), Timed Up and Go Test (TUG), 10-meter walk test (10-MWT), Fugl-Meyer Lower Extremity Test (FM-LE), and Functional Ambulation Category(FAC). An assessment from acute to chronic stages was conducted on a longitudinal subsample (n = 42).
The intervention led to significant and clinically meaningful improvements in proprioception (inversion Δ = 0.21), balance(BBS + 12.4 points), gait speed (+ 0.32 m/s)(TUG), and mobility(10-MWT, FM-LE, FAC), which were sustained at 6-month follow-up (all p < 0.001). Benefits were evenly observed in severe/non-ambulatory individuals who experienced a stroke. This was supported by mediation analysis showing that 72% of the functional gains in severe/non-ambulatory chronic stroke participants were influenced by improved inversion proprioception. Longitudinal data indicated a progressive bilateral decline, with the earliest and steepest drop occurring in inversion.
Targeted proprioceptive exercises are causally efficacious in enhancing functional recovery across all levels of severity in post stroke populations and it therefore compliments routine clinical practice.
Trial registration This study was retrospectively registered at Clinical Trials.gov (Registration Number NCT07420608) on 18th February,2026.
Joanna Hoh, a biomechanics and movement science (BIOMS) doctoral student at the University of Delaware, tests a patients’ sensory loss in his arm post-stroke using a robotic exoskeleton.
Journal of NeuroEngineering and Rehabilitation volume 22, Article number: 130 (2025) Cite this article
Proprioceptive impairments of the upper limb are common after stroke. These impairments are not typically addressed during assessment or rehabilitation. Currently, most robotic paradigms for training of the upper limb have focused solely on improving motor function or have targeted proprioception in individuals with combined use of visual feedback. Our goal was to design a training paradigm that directly targets proprioception of the upper limb, while minimizing reliance on other sensory information to improve sensorimotor function after stroke.
In this pilot study, 5 individuals with stroke and 5 age-matched controls were tested on a single-day proprioceptive training paradigm. Here, participants used a joystick with their less-affected arm to send commands to a KINARM exoskeleton that would passively move their more-affected arm. To complete the passive reaching task, participants relied only on proprioceptive feedback from the more-affected arm and were only given knowledge of results information after each trial. Sensorimotor function of the upper limb was measured pre- and post-training via robotic measures of motor function [Visually Guided Reaching (VGR)] and position sense [Arm Position Matching (APM)]. Sensorimotor function was quantified as a Task Score, which incorporated multiple task-relevant parameters for both VGR and APM. Changes in sensorimotor performance due to training were calculated as the pre- to post-training difference for VGR and APM within the control and stroke groups.
We found significant improvements from pre-training to post-training for VGR in individuals with stroke (p < 0.001, CLES = 100) that were not observed in control participants (p = 0.87, CLES = 80). We observed significant changes from pre- to post-training in both VGR (Posture Speed, Reaction Time, Initial Direction Angle, Min–Max Speed Difference, and Movement Time) and APM (Contraction/Expansion Ratiox and Shifty) parameters.
Our novel proprioceptive training paradigm is one of the first to implement a self-guided sensory training protocol. We observed improvements in motor function and proprioception for individuals with stroke. This pilot study demonstrates the feasibility of self-guided proprioceptive training to improve motor and sensory function in individuals with stroke. Future studies aim to examine multi-day training to examine longer-term impacts on upper limb sensorimotor function.
Proprioception refers to our sense of static position (position sense) and movement (kinesthesia) in space [1]. Proprioception is critical for movement execution of the upper limb [2,3,4,5] and when proprioception is largely eliminated, as in individuals with sensory deafferentation, movement quality is significantly compromised [6, 7]. Neurological impairments, such as stroke, have also been shown to impair proprioception, with many individuals (~ 50 to 60%) after stroke exhibiting some type of proprioceptive impairment [8,9,10,11,12].
Historically, motor impairments following stroke have been studied extensively and remain a primary area for targeted improvement in neurorehabilitation [13,14,15,16,17,18]. In contrast, proprioceptive impairments are an often underexplored area of rehabilitation, as clinicians report that 1–25% of completed evaluations contain proprioceptive assessments [19]. Further, they report that use of evidence-based somatosensory training occurs in 18% or less of clinical interventions [20]. However, recent work has utilized robotic paradigms for the upper limb to examine whether proprioception can be improved [21,22,23,24,25,26]. Previous work in adults who are neurologically intact has shown efficacy for training proprioception using forced choice paradigms. Here, the participant’s arm is passively moved to the right or left of the midline. They report the perceived direction of movement and then receive feedback on response accuracy [21, 24, 26]. Other paradigms have required participants to make unseen reaches in 3D space to remembered targets [22] and actively retrace a pattern after being passively moved through the pattern [23]. A recent study implemented a forced choice paradigm in individuals with stroke and found improvements in both motor and proprioceptive behavior, providing promising evidence for targeted improvement of proprioception after stroke [25]. It is unsurprising that proprioceptive training improved reaching behavior as proprioception is critical for smooth and coordinated reaching movements [2, 4, 6, 27, 28]. Additionally, two of these studies have promoted active subject participation [22, 23] and yielded more robust improvements in proprioception compared to those studies with more passive designs [21, 24,25,26].
The goal of the current study was to design a proprioceptive training paradigm to improve proprioception in individuals with chronic stroke that would build on the insight gathered from a set of recent successful proprioceptive training studies [21, 23,24,25,26]. Here, we target the following task objectives: (1) promotion of active subject participation during task execution, (2) require and encourage participants to use real-time proprioception of the more-affected limb for task success, (3) cooperative interplay between the less-affected limb to actively guide passive movement of the more-affected limb. For evaluation of the developed paradigm, a sample of individuals post-stroke and control participants were recruited to participate in a single-session proprioceptive training protocol. We hypothesized that robotic proprioceptive training would result in a reduction of proprioceptive deficits associated with chronic stroke. Therefore, we predicted that (1) individuals with stroke would improve both their motor and proprioceptive performance after training, and (2) individuals with stroke would show more spatial and temporal errors and slower learning during proprioceptive training compared to age-matched controls [29].
More at link.