Useless, NO protocol and these guidelines have been out there September 2012. You really think your doctor knows about a miniscule portion of these 128 research articles?
- virtual reality (108)
- virtual reality games (6)
- virtual reality goggles (1)
- virtual reality training (13)
Impact of virtual reality-based rehabilitation on functional outcomes in patients with acute stroke: a retrospective case-matched study
Abstract
Background and objectives
To
date, the efficacy of the virtual reality (VR) application for acute
stroke compared with conventional therapy (CT) remains unclear. This
retrospective study aims to assess the impact of adjuvant VR technology
on multidimensional therapy for patients with acute-stage stroke.
Methods
100
acute ischemic stroke patients with onset within 7 days who underwent
combined adjuvant VR-based rehabilitation program and CT (intervention
group–VR + CT) were compared to an equal number of cross-matched
patients who received CT alone. While the intervention group received
40-min CT plus 20-min VR program (seven times for 1 week), the
comparison group received time-matched CT alone. The National Institutes
of Health Stroke Scale (NIHSS), modified Rankin Scale (mRS), medical
cost-effectiveness, and shortening of hospital stay were used as outcome
measures.
Results
Posttreatment, the VR + CT group revealed significantly improved NIHSS and mRS (P < 0.001),
whereas only the mRS improvement was remarkable in the CT group. In
between-group comparisons, the intervention group had better
improvements of symptom severity (NIHSS percentage improvement from the
baseline; 20.18% vs. 4.59%, P < 0.005), functional outcomes (mRS improvement from the baseline; − 0.58 vs. − 0.23, P < 0.001), and reduced medical cost (Taiwan dollar; 49474 vs. 66306, P < 0.005).
Furthermore, the VR + CT group reached markedly higher proportion of
functional independence in activities of daily living (mRS, 0–2) at
discharge compared with the CT group (68% vs. 60%, P < 0.001).
Conclusions
This
study suggests that the combination of VR-based rehabilitation and
traditional therapy could be more effective for neurorehabilitation than
CT alone in the early improvement of symptom severity, functional
outcomes, and lower medical expenditure in acute stroke patients.
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