You mean all this earlier research wasn't enough to write up a protocol? I don't see a protocol here either, so useless. This has been known for years so not revolutionary. I would say this is actually incompetence since the research was out there already, this didn't need to be repeated.
- 3D virtual environments (1)
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- virtual environment (2)
- virtual reality (114)
- virtual reality games (7)
- virtual reality goggles (1)
- virtual reality training (13)
This neuroscientist is using virtual reality to revolutionize stroke treatment
Tej Tadi, founder of medical startup MindMaze, is gamifying rehabilitation for stroke survivors – and the results are inspiring
After years working in hospitals, Tadi realized traditional
treatments for stroke patients weren’t motivating or frequent enough to
maximize potential for a full recovery. So in 2012, he created MindMaze,
a neurorehabilitation company that uses virtual reality and
neuroscience to repair broken connections in the brain, and retrain the
body to move after a stroke. The technology has also been proven to
alleviate symptoms of phantom pain in amputees.
“I’ve seen so much suffering, and patients missing out on so many
things in life,” Tadi says. “With these technologies, I was able to
quickly see how something like virtual reality could truly make a
difference in a patient’s life.”
Because there’s such a short window after a stroke when the brain can bounce back, starting treatment early is critical. MindMotion Pro can be used in-hospital just four days after a brain injury, and studies found the training intensity of stroke patients using the device almost doubled in the first 10 sessions. Strokes are also devastating long-term, and Tadi found many patients had trouble motivating themselves once they were out of the hospital. With the portable MindMotion Go device, patients can start playing at home in just five minutes. Clinical research found patients motivated by the variety of goal-oriented games, and practiced up to 15 times more therapeutic exercises compared to traditional treatments.
By 2016, the start-up was valued at $1 billion, with the MindMaze VR
technology making its way into hospitals across Europe and Asia.
In-patient devices like MindMotion Pro, and portable devices like
MindMotion Go, have already helped more than 1,300 patients. Receiving
FDA approval in 2017, Tadi is preparing to launch MindMaze in the US,
where strokes are the fifth leading cause of death. Recently, MindMaze
also acquired Neuro Motor Innovations, a company that also utilizes game
therapy as a complementary treatment for stroke patients.
Tadi sees MindMaze as more of a passion project, one he hopes will revolutionize the way patients relearn to move and think, while motivating them to take recovery into their own hands.
“Human machine interfaces powered by brain technology are where the future is,” he says.
Because there’s such a short window after a stroke when the brain can bounce back, starting treatment early is critical. MindMotion Pro can be used in-hospital just four days after a brain injury, and studies found the training intensity of stroke patients using the device almost doubled in the first 10 sessions. Strokes are also devastating long-term, and Tadi found many patients had trouble motivating themselves once they were out of the hospital. With the portable MindMotion Go device, patients can start playing at home in just five minutes. Clinical research found patients motivated by the variety of goal-oriented games, and practiced up to 15 times more therapeutic exercises compared to traditional treatments.
Tadi sees MindMaze as more of a passion project, one he hopes will revolutionize the way patients relearn to move and think, while motivating them to take recovery into their own hands.
“Human machine interfaces powered by brain technology are where the future is,” he says.
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