Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Tuesday, July 21, 2020

Aminov et al. (2018). What do randomized controlled trials say about virtual rehabilitation in stroke? A systematic literature review and meta- analysis of upper-limb and cognitive outcomes

I got nothing out of this, numbers not meaning a thing and with no protocol produced, USELESS.

Aminov et al. (2018). What do randomized controlled trials say about virtual rehabilitation in stroke? A systematic literature review and meta- analysis of upper-limb and cognitive outcomes

 Anna Aminov 1, 
Jeffrey M. Rogers 2, 
Sandy Middleton 1, 
Karen Caeyenberghs 3,4
and Peter H. Wilson 1,3,4*

Abstract

Background:
 Virtual-reality based rehabilitation (VR) shows potential as an engaging and effective way to improve upper limb function and cognitive abilities following a stroke. However, an updated synthesis of the literature is needed to capture growth in recent research and address gaps in our understanding of factors that may optimize training parameters and treatment effects.
Methods:
 Published randomized controlled trials comparing VR to conventional therapy were retrieved from seven electronic databases. Treatment effects (Hedge’s g) were estimated using a random effects model, with motor andfunctional outcomes between different protocols compared at the
 Body Structure/Function, Activity, and Participation levels of the International Classification of Functioning.
Results:
 Thirty-three studies were identified, including 971 participants (492 VR participants). VR produced
 small to medium overall effects (g = 0.46; 95% CI: 0.33–0.59, p < 0.01), above and beyond conventional therapies. Small to medium effects were observed on Body Structure/Function
 (g = 0.41; 95% CI: 0.28–0.55; p < 0.01) and Activity outcomes (g = 0.47; 95% CI: 0.34–0.60, p < 0.01), while Participation outcomes failed to reach significance (g = 0.38;95% CI: -0.29-1.04, p
 = 0.27). Superior benefits for Body Structure/Function (g = 0.56) and Activity outcomes (g =0.62) were observed when examining outcomes only from purpose-designed VR systems. Preliminary results (k = 4) suggested small to medium effects for cognitive outcomes (g = 0.41; 95% CI: 0.28–
0.55; p < 0.01). Moderator analysis found no advantage for higher doses of VR, massed practice training schedules, or greater time since injury.
Conclusion:
 VR can effect significant gains on Body Structure/Function and Activity level outcomes, including improvements in cognitive function, for individuals who have sustained a stroke. The evidence supports the use of VR as an adjunct for stroke rehabilitation, with effectiveness evident for a variety of platforms, training parameters, and stages of recovery.
Keywords:
 Cognition, Meta-analysis, Motor performance, Rehabilitation, Stroke, Virtual reality
* Correspondence: peterh.wilson@acu.edu.au
1 School of Psychology, Faculty of Health Sciences, Australian CatholicUniversity, Sydney, NSW, Australia
3 School of Psychology, Australian Catholic University, Melbourne, VIC,AustraliaFull list of author information is available at the end of the article
© The Author(s). 2018
 Open Access
 This article is distributed under the terms of the Creative Commons Attribution 4.0International License (http://creativecommons.org/licenses/by/4.0/ ), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver(http://creativecommons.org/publicdomain/zero/1.0/ ) applies to the data made available in this article, unless otherwise stated.
Aminov
 et al. Journal of NeuroEngineering and Rehabilitation
 (2018) 15:29
https://doi.org/10.1186/s12984-018-0370-2

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