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University of Utah researchers ask, can VR games help stroke patients?A team from the university’s College of Health is exploring the
economic impact of VR tools to shrink the gap in health care access
By Alixel Cabrera - Utah News Dispatch | Dec 6, 2024
You may think about virtual reality devices as tools to
navigate fictional spaces in video games, or maybe even, to enhance the
experience of speaking with loved ones that are far away. But, as the
technology evolves to become more ubiquitous, there’s a novel use that
the University of Utah is exploring — therapy for those recovering from
strokes.
A
team from the University of Utah’s College of Health is working to
determine whether leaving VR devices in patients’ rooms for additional
motor practice can make a substantial enough change to justify the use
of VR at home and at clinics, according to a news release.
While patients need hours of practice to improve their motor skills
after a stroke, challenges in health care funding, access to services
and lack of motivation don’t allow them to log the necessary amount of
rehabilitation time, the release reads.
You may think about virtual reality devices as tools to navigate
fictional spaces in video games, or maybe even, to enhance the
experience of speaking with loved ones that are far away. But, as the
technology evolves to become more ubiquitous, there’s a novel use that
the University of Utah is exploring — therapy for those recovering from
strokes.
A team from the University of Utah’s College of Health is working to
determine whether leaving VR devices in patients’ rooms for additional
motor practice can make a substantial enough change to justify the use
of VR at home and at clinics, according to a news release.
While
patients need hours of practice to improve their motor skills after a
stroke, challenges in health care funding, access to services and lack
of motivation don’t allow them to log the necessary amount of
rehabilitation time, the release reads.
The U. has a five-year grant
funded by the National Institutes of Health’s StrokeNet, which supports
stroke-related research. This project is led by Lorie Richards, a
University of Utah associate professor and chair of the Department of Occupational and Recreational Therapies.
“We have so much tech in our homes already and there’s nothing super
fancy about these devices,” Richards said in the release. “It will
connect to their TV with Wii-type controllers. It will cost something
like a PlayStation and it’s likely that if we can show it’s effective,
insurance may cover it in the future.”
Ultimately, the hope is that therapists are able to interact with
patients through video calls, virtually offering assessments and
treatment plants.
Researchers at the University of California, Los Angeles conducted a
study that showed that stroke patients’ “upper extremity function
significantly improved when they completed an intensive home-based
practice with VR devices,” according to the release. Now, the U. is
taking over to explore the financial implications of the practice.
Telehealth may provide an opportunity for cheaper treatment and
better outcomes for those who may not have access to rehabilitation
therapy in a clinical setting, whether because of distance to
rehabilitation centers or due to gaps in their health insurance
coverage.
And, overall, a VR game is more fun than regular rehabilitation
programs, which researchers assume could improve the motivation outcomes
among patients.
But, first the university is proving whether this system works in addition to regular therapy sessions.
The plan is to recruit 202 stroke patients with substantial arm motor
deficits. Some of them will be enrolled in an intensive virtual reality
rehabilitation program for six weeks, in addition to regular care,
while the others will remain in the current traditional setting.
One of the factors researchers will be watching, Richards said, is how much independence patients gain in daily tasks.
“Say I have a person who enters the study needing a lot of help
dressing, but at the end they only need help with some fasteners,” she
said. “They need significantly less help, and their feelings of
independence significantly increase.”
However, some measurable indicators of change may not pick up
important changes, Richards added. That’s why her team is widening the
number of scales used to detect them.
“The more dependent stroke patients are, the more health care they
need,” she said. “If we can reduce caregiver burden, we might decrease
health care utilization as well.”
A team from the university’s College of Health is exploring the economic impact of VR tools to shrink the gap in health care access
By Alixel Cabrera - Utah News Dispatch | Dec 6, 2024
You may think about virtual reality devices as tools to navigate fictional spaces in video games, or maybe even, to enhance the experience of speaking with loved ones that are far away. But, as the technology evolves to become more ubiquitous, there’s a novel use that the University of Utah is exploring — therapy for those recovering from strokes.
A team from the University of Utah’s College of Health is working to determine whether leaving VR devices in patients’ rooms for additional motor practice can make a substantial enough change to justify the use of VR at home and at clinics, according to a news release.
While patients need hours of practice to improve their motor skills after a stroke, challenges in health care funding, access to services and lack of motivation don’t allow them to log the necessary amount of rehabilitation time, the release reads.
You may think about virtual reality devices as tools to navigate fictional spaces in video games, or maybe even, to enhance the experience of speaking with loved ones that are far away. But, as the technology evolves to become more ubiquitous, there’s a novel use that the University of Utah is exploring — therapy for those recovering from strokes.
A team from the University of Utah’s College of Health is working to determine whether leaving VR devices in patients’ rooms for additional motor practice can make a substantial enough change to justify the use of VR at home and at clinics, according to a news release.
While patients need hours of practice to improve their motor skills after a stroke, challenges in health care funding, access to services and lack of motivation don’t allow them to log the necessary amount of rehabilitation time, the release reads.
“We have so much tech in our homes already and there’s nothing super fancy about these devices,” Richards said in the release. “It will connect to their TV with Wii-type controllers. It will cost something like a PlayStation and it’s likely that if we can show it’s effective, insurance may cover it in the future.”
Ultimately, the hope is that therapists are able to interact with patients through video calls, virtually offering assessments and treatment plants.
Researchers at the University of California, Los Angeles conducted a study that showed that stroke patients’ “upper extremity function significantly improved when they completed an intensive home-based practice with VR devices,” according to the release. Now, the U. is taking over to explore the financial implications of the practice.
Telehealth may provide an opportunity for cheaper treatment and better outcomes for those who may not have access to rehabilitation therapy in a clinical setting, whether because of distance to rehabilitation centers or due to gaps in their health insurance coverage.
And, overall, a VR game is more fun than regular rehabilitation programs, which researchers assume could improve the motivation outcomes among patients.
But, first the university is proving whether this system works in addition to regular therapy sessions.
The plan is to recruit 202 stroke patients with substantial arm motor deficits. Some of them will be enrolled in an intensive virtual reality rehabilitation program for six weeks, in addition to regular care, while the others will remain in the current traditional setting.
One of the factors researchers will be watching, Richards said, is how much independence patients gain in daily tasks.
“Say I have a person who enters the study needing a lot of help dressing, but at the end they only need help with some fasteners,” she said. “They need significantly less help, and their feelings of independence significantly increase.”
However, some measurable indicators of change may not pick up important changes, Richards added. That’s why her team is widening the number of scales used to detect them.
“The more dependent stroke patients are, the more health care they need,” she said. “If we can reduce caregiver burden, we might decrease health care utilization as well.”
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