Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Monday, December 30, 2024

Clinical perceptions and feasibility analysis of a virtual reality game for Post-ACV rehabilitation

 Who gives a fuck about perceptions of PTs? Does it work?

Clinical perceptions and feasibility analysis of a virtual reality game for Post-ACV rehabilitation

Summary

The increasing prevalence of stroke (ACV) has driven the search for innovative rehabilitation methods. Immersive virtual reality (RV), especially custom games, offers an interactive and motivating approach to adherence to therapy. The perception and acceptance of physiotherapists(Survivors don't fucking care about your perceptions! Does it work?) are crucial to their implementation and require further research. The objective of this research was to evaluate the attitudes and perceptions of physiotherapists regarding the feasibility and effectiveness of a personalized virtual reality game called Motion Health VR for post-CVA rehabilitation. The methodology used was to use three strategies to collect subjective data. First, a multiple-choice questionnaire was administered to 73 doctors and physiothers during the ISPRM 2023 (International Society of Physical Medicine and Rehabilitation) Conference to obtain quantitative data on the usefulness and viability of Motion Health VR. Then, a discussion group was conducted with 4 physiotherapists to obtain qualitative information about the usability, accessibility and profitability of the game. A feasibility and cost-effectiveness analysis was then conducted to assess the potential long-term benefits and financial implications of the implementation of Motion Health VR in Colombia. The results obtained were a wide acceptance of VR as a complementary tool in post-ACV rehabilitation and the recognition of personalized games as motivators for patient participation. Physiotherapists highlighted their playability and immersion, although they pointed to limitations related to the patient's costs and spasticity. The analysis indicated that initial, while significant costs, can be justified by long-term savings and better outcomes for patients. Finally, it is concluded that Motion Health VR showed significant potential to complement post-ACV rehabilitation, and is well received by physiotherapists. Key challenges include improving access, reducing costs and providing VR training to optimize rehabilitation outcomes.     

No comments:

Post a Comment