Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Friday, February 12, 2016

Choice of Human–Computer Interaction Mode in Stroke Rehabilitation - Fruit Ninja

The result of this should be a stroke protocol of how many hours of playing Fruit Ninja produces these results. But you and your doctor will need to guess because we have NO stroke leadership enforcing what should be produced from research.
http://nnr.sagepub.com/content/30/3/258?etoc
  1. Hossein Mousavi Hondori, PhD1
  2. Maryam Khademi, MEng1
  3. Lucy Dodakian, MA1
  4. Alison McKenzie, PhD2
  5. Cristina V. Lopes, PhD1
  6. Steven C. Cramer, MD1
  1. 1University of California, Irvine, CA, USA
  2. 2Chapman University, Orange, CA, USA
  1. Steven C. Cramer, MD, UC Irvine Medical Center, 200 S Manchester Ave, Suite 206, Orange, CA 92868-4280, USA. Email: scramer@uci.edu

Abstract

Background and Objective. Advances in technology are providing new forms of human–computer interaction. The current study examined one form of human–computer interaction, augmented reality (AR), whereby subjects train in the real-world workspace with virtual objects projected by the computer. Motor performances were compared with those obtained while subjects used a traditional human–computer interaction, that is, a personal computer (PC) with a mouse. 
Methods. Patients used goal-directed arm movements to play AR and PC versions of the Fruit Ninja video game. The 2 versions required the same arm movements to control the game but had different cognitive demands. With AR, the game was projected onto the desktop, where subjects viewed the game plus their arm movements simultaneously, in the same visual coordinate space. In the PC version, subjects used the same arm movements but viewed the game by looking up at a computer monitor.  
Results. Among 18 patients with chronic hemiparesis after stroke, the AR game was associated with 21% higher game scores (P = .0001), 19% faster reaching times (P = .0001), and 15% less movement variability (P = .0068), as compared to the PC game. Correlations between game score and arm motor status were stronger with the AR version.  
Conclusions. Motor performances during the AR game were superior to those during the PC game. This result is due in part to the greater cognitive demands imposed by the PC game, a feature problematic for some patients but clinically useful for others. Mode of human–computer interface influences rehabilitation therapy demands and can be individualized for patients.

1 comment:

  1. Hi. I am the first author of this paper and I am happy to see you read it. The research question that this paper asked and tried to answer was that if different modes of human-computer interaction lead to different performance when playing the same game i.e. Fruit Ninja.

    ReplyDelete