Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Thursday, November 16, 2017

Virtual Reality Training May Be as Effective as Regular Therapy After Stroke

Well then you lazy fuckers write up a stroke protocol on this so survivors can find it and make sure their therapists use it. 
http://dgnews.docguide.com/virtual-reality-training-may-be-effective-regular-therapy-after-stroke?
MINNEAPOLIS, Minn -- November 15, 2017 -- Using virtual reality therapy to improve arm and hand movement after a stroke is equally as effective as regular therapy, according to a study published in the November 15, 2017, online issue of Neurology.
“Virtual reality training may be a motivating alternative for people to use as a supplement to their standard therapy after a stroke,” said Iris Brunner, PhD, Aarhus University, Hammel Neurocenter, Aarhus, Denmark. “Future studies could also look at whether people could use virtual reality therapy remotely from their homes, which could lessen the burden and cost of traveling to a medical centre for standard therapy.”
The study involved 120 people with a mean age of 62 years who had suffered a stroke on average about 1 month before the study started. All of the participants had mild to severe muscle weakness or impairment in their wrists, hands or upper arms.
The participants had 4 to 5 hour-long training sessions per week for 4 weeks. The participants’ arm and hand functioning was tested at the beginning of the study, after the training ended, and again 3 months after the start of the study.
Half of the participants had standard physical and occupational therapy. The other half had virtual reality training that was designed for rehabilitation and could be adapted to the person’s abilities. The participants used a screen and gloves with sensors to play several games that incorporated arm, hand, and finger movements.
“Both groups had substantial improvement in their functioning, but there was no difference between the two groups in the results,” said Dr. Brunner. “These results suggest that either type of training could be used, depending on what the patient prefers.”
She noted that the virtual reality system was not an immersive experience.
“We can only speculate whether using virtual reality goggles or other techniques to create a more immersive experience would increase the effect of the training,” said Dr. Brunner.
SOURCE: American Academy of Neurology

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