Deans' stroke musings

Changing stroke rehab and research worldwide now.Time is Brain!Just think of all the trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 493 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It's quite disgusting that this information is not available from every stroke association and doctors group.
My back ground story is here:

Saturday, July 6, 2013

Video games prove best therapy for stroke rehabilitation

Is your doctor, therapist and clinic going to accept this research? Or are you going to be stuck with boring repetitive exercises? Unless YOU tell your clinic you want this stuff it will take years to trickle down your leg.
Stroke victims play video games as an alternative to traditional therapy because they’re more fun. (Shutterstock)
Photo via Shutterstock
New research from a Tel Aviv University study shows that people recovering from a stroke are more physically active during rehabilitation sessions when they play video games than those who rely on traditional motor therapy.
Occupational therapist Dr. Debbie Rand of Tel Aviv University’s Stanley Steyer School of Health Professions at the Sackler Faculty of Medicine, says her research shows that stroke victims who play video games in therapy make more movements overall than those in traditional motor therapy. In her study, players performed double the number of arm movements during each session compared to patients in traditional therapy, and all of their movements were purposeful or “goal-directed” and not just repetitive exercises.

Beyond the physical advantages, Dr. Rand believes that video games could be an excellent alternative to traditional therapy simply because they’re more fun. She says that if patients are enjoying the therapy experience, it’s more likely that they will adhere to the therapy regime long-term. The study was done in collaboration with a team from Sheba Medical Center and funded by the Marie Curie International Reintegration Grant. The results were presented at the Ninth International Conference on Disability, Virtual Reality and Associated Technologies. Rand now plans to investigate whether these interactive video games will be as effective if they are used independently by patients at home to keep up activity levels — a crucial element of rehabilitation following a stroke.

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