Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Saturday, June 2, 2018

Augmented reality could give stroke survivors' rehabilitation a motivational boost

So you are relying on the stroke survivor to do everything, the doctor has absolutely nothing to do with survivor rehab? Has your doctor told you s/he is doing nothing and knows nothing about your 100% recovery?  Throw that in your doctors' face. Where is the needed motivational boost to get your doctor to solve the problems in stroke?
https://www.stuff.co.nz/national/104396539/augmented-reality-could-give-stroke-survivors-rehabilitation-a-motivational-boost
An augmented-reality, hand-held game could help motivate stroke patients through their rehabilitation.
Set in the New Zealand rainforest, a little kiwi named Fizzy needs to be thrown blueberries to eat. But the only way to feed the ground-dwelling bird is to exercise. 
NZ Fauna AR is the creation of Victoria University masters of design and innovation student Regan Petrie, 23, who teamed up with the Stroke Foundation to develop the technology.
He said Fizzy could be a breakthrough for stroke rehabilitation.
"There isn't that much out there at the moment. It can be played anywhere, it's not bound to a location.
"Some of the games we've already seen designed for stroke rehabilitation ... they were always bound to a specific spot like a TV."
Petrie said there was a lot of potential for the game's future to develop and incorporate differing levels of rehabilitation needs. It could go on to incorporate lunges and walking exercises.
It works in a similar way to Pokemon Go, where a device picks up on your surroundings. But this game is a little different. Set in the New Zealand rainforest,  digital trees and a small brown kiwi appear in the space.

Regan Petrie created Fizzy the kiwi to help with stroke survivors' rehabilitation.
ROSS GIBLIN/STUFF
Regan Petrie created Fizzy the kiwi to help with stroke survivors' rehabilitation.

Fizzy is a hungry bird who emerges from the trees to eat a blueberry every time a patient sits to pick up the snack and stands to throw the treat to the bird.
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As he eats more he becomes more active and the exercise becomes a little harder – of a higher frequency and involving twisting motions – to simulate rehabilitation training.
In its last stages of development Petrie paid a visit to Auckland stroke patients who tested out the game. The response was overwhelmingly positive, he said.
A woman who usually found a sit-to-stand exercise really difficult was so focused on winning the game she forgot about the pain in her knees that usually inhibited her training.

NZ Fauna AR incorporates rehabilitation training into the game and is designed to keep patients interested in their recovery.
ROSS GIBLIN/STUFF
NZ Fauna AR incorporates rehabilitation training into the game and is designed to keep patients interested in their recovery.

"It was so cool to see her so engaged in the game. Working with such a fragile kind of audience allowed us to really hone-in on the design and create something that was more meaningful.
"People really appreciated that we were making stuff like this for them ... trying to make rehabilitation easier."
Stroke Foundation CEO Mark Vivian said it could aid in the recovery of stroke survivors.
While there were no plans to roll-out the game at the moment the game could be a look at the future recovery programmes for patients, he said.

Regan Petrie is developing an augmented reality stroke  game to help rehabilitate stroke survivors.
ROSS GIBLIN/STUFF
Regan Petrie is developing an augmented reality stroke game to help rehabilitate stroke survivors.

 - Stuff

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