Use the labels in the right column to find what you want. Or you can go thru them one by one, there are only 29,936 posts. Searching is done in the search box in upper left corner. I blog on anything to do with stroke. DO NOT DO ANYTHING SUGGESTED HERE AS I AM NOT MEDICALLY TRAINED, YOUR DOCTOR IS, LISTEN TO THEM. BUT I BET THEY DON'T KNOW HOW TO GET YOU 100% RECOVERED. I DON'T EITHER BUT HAVE PLENTY OF QUESTIONS FOR YOUR DOCTOR TO ANSWER.
Changing stroke rehab and research worldwide now.Time is Brain!trillions and trillions of neuronsthatDIEeach day because there areNOeffective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.
What this blog is for:
My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.
Tuesday, December 18, 2018
An Interactive Approach to Stroke Rehabilitation
When you have dumbed down primary goals like this, this is the reason we need to get survivors in charge. They will push for 100% recovery, NOT this fucking tyranny of low expectations.
NEW YORK—Suffering from a stroke can have a major impact on
patients’ cognitive, speech and motor functions. Rehabilitation during
recovery is critical to regaining these faculties. Now, at New York
University’s Langone Hospital in Brooklyn, doctors and physical
therapists are taking a new, interactive approach to post-stroke
rehabilitation.(But you never talk RESULTS! Are they that fucking bad?)
Vincent Cavallaro is the vice president of neurology and
rehabilitation at NYU Langone-Brooklyn, and is part of the team that is
incorporating “gaming” into the recovery model. Typically,
rehabilitation consists of physical therapy, occupational therapy,
speech pathology therapy, and sometimes neuropsychology therapy. The
primary goal of physical therapy is to get the patient up and walking
around, and to ensure their balance is steady enough for treatment.
Occupational therapy involves relearning daily activities like cooking
and showering. Speech pathology services are used to evaluate swallowing
and the ability to speak.
Patients are initially seen by a physiatrist, a doctor who
specializes in rehabilitation medicine. The physiatrist develops a
treatment plan specific(I'd like to see one once, if you have one send it to me, and the objective diagnosis that led to the plan.) to a patient’s needs to achieve the best
possible recovery. Patients are required to receive three hours of
therapy a day, and a total of 15 hours a week. Now, the team has
implemented four different interactive devices to enhance the recovery
process, and encourage patients to regain the quality of life they had
before a stroke.
According to the National Stroke Association, 10 percent of stroke
survivors regain almost all of their functions, and 25 percent recover
with minor impairments. (These are appalling failure rates, what is your hospital's plan to improve them?)However, in order to recover from a stroke,
patients need to take control of their own rehabilitation
process.(So what the fuck is the doctor for?) Rehabilitation can be daunting and frustrating, and it can be
difficult to keep patients involved in the process. However, the earlier
a stroke patient starts the process the more likely they’ll have
favorable results. Often, as long as a patient is stable, rehabilitation
starts within a matter of a couple of days.
New Technologies
Doctors and physical therapists are always on the lookout for new
technologies to keep patients engaged during the rehabilitation process.
One of the devices NYU has employed is the Armeo Spring, a giant video
game controller that requires the entire arm to move. The device is
designed to help patients regain mobility in their arms and provides
some movement assistance. In addition to working on mobility, the device
is also designed to prevent contractures, which are the result of
stiffness in the muscles, tendons, or ligaments and can ultimately
restrict motion. Part of the importance of keeping a patient engaged in
their recovery is to facilitate continual treatment to prevent such
conditions.
A patient working with the Bioness Integrated Therapy System. (Courtesy of NYU Langone Hospital-Brooklyn)
“Once you do it and learn the process and realize that you’re in a
safe environment, then there’s a score that comes up and they try to
beat their score, or try to avoid hazards along the screen. So they’re
kind of playing against themselves, and there’s further engagement on
the patient level than trying to do this without this enhanced feature
of this constant feedback that they get,” PT Cavallaro told The Epoch
Times.
The machine can anticipate arm movement, and helps patients move
their arm once the arm is in motion. The device is connected to a
computer monitor that can simulate everyday activities such as picking
an item off of a shelf at the supermarket and placing it in a shopping
basket.
Balancing Acts
Balance, cognition, and memory are important functions that
rehabilitation can help recover, and the team at NYU utilizes a device
called the Bioness Integrated Therapy System that has several different
programs. Patients stand in front of a large computer screen and point
at images on different parts of the monitor, making them shift their
weight in different directions, which ultimately helps them regain
balance. Another program helps improve memory by requiring the patient
to tap a series of objects on the screen, and then tap on the same
series again to show they remember.
Once patients regain more balance, they move on to the Korebalance
System. Patients stand on a flexible platform and shift their weight
with their feet while playing a video game where they have to stay on a
track. Instead of using their hands like they would if they were playing
a typical video game, patients use their feet and allocate their weight
on the platform to stay on the track. This system ultimately helps fine
tune patients’ balance.
A patient (R) using the Korebalance System. (Courtesy of NYU Langone Hospital-Brooklyn)
The fourth interactive device patients use is called the Flint Rehab
Glove, and it is designed to help patients regain mobility in their
fingers. The glove is connected to a video game similar to Guitar Hero.
Each finger corresponds to a colored button on the screen. Once the
button appears, they touch the appropriate finger with their thumb and
the game makes a sound, and the repetitive movement creates a song.
More Than a Game
According to PT Cavallaro, patients have reacted positively to these
interactive games. The rehabilitation team works to ensure a patient has
the ability to complete each game before moving onto the next in order
to promote a positive, can-do attitude, and show that they can
accomplish more than they previously believed.
“I think when you’re playing a game, I think there’s a natural
tendency to want to score better each time you do it, and that gives you
that visual input that comes off the screen that patients see, and want
to, next time they’re on that machine, get a higher score or a longer
distance time.”
A patient (L) employing the Korebalance System. (Courtesy of NYU Langone Hospital-Brooklyn)
These interactive games give the physical therapist another means of
treating their patients, and enhances the traditional rehabilitation
methods. When patients succeed and families see them prevail in their
treatment, they are less apprehensive when the patient returns home.
While the relationship between the patient and the physical therapist
is the most important aspect of recovery, there is a lot to gain from
technology.
A Needed Development
These new technologies come at a time when stroke recovery is a growing concern.
According to the Centers for Disease Control and Prevention, strokes
are the fifth leading cause of death in the United States. Approximately
795,000 people suffer from a stroke annually. There are many factors
that can lead to a stroke such as a history of strokes in the family.
Medical conditions such as hypertension, diabetes, and Sickle Cell
Anemia can also contribute to a stroke. However, there are behaviors
that can make a stroke more likely such as alcohol abuse, tobacco use,
lack of exercise, and an unhealthy diet. Fortunately, these behaviors
can be moderated or avoided completely.
Following a stroke, patients may experience a variety of impairments
including paralysis in some limbs or on one side of the body, difficulty
understanding or constructing speech, trouble controlling or expressing
emotion, numbness or sensation, trouble swallowing, and depression.
Successful rehabilitation can be the difference between years of suffering and dependency and a meaningful and active life.
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