I only show the one we are really interested in. But it shows you the complete incompetence of the stroke medical world and our fucking failures of stroke associations. These video games should have been rolled out years ago. Even today I'm sure there are no protocols on how they should be used. You are just going to get lazy guidelines and hope like hell YOU can figure out to recover because your doctor knows nothing and does nothing.
Kinect (34 posts to June 2012)
video (115 posts to February 2012)
video games (79 posts to March 2012)
Wii (10 posts to March 2012)
Wii-based Movement Therapy (3 posts to December 2016)
12 emerging technologies that could revolutionize medicine
What happens when you gather dozens of healthcare
experts from Massachusetts General, Brigham and Women’s Hospital, and
Harvard Medical School and ask them to predict what will change medicine
in the next year or so? What you’ll get is the “Disruptive Dozen”—an authoritative list of the 12 innovations mostly likely to have a significant impact on healthcare by the end of 2021.
Twelve new technological innovations, the Disruptive Dozen, could revolutionize healthcare in 2020, Harvard experts predict.
This
list is the result of interviews with 100 medical experts from the
facilities noted above (among others), followed by a rigorous selection
process, to identify 12 emerging technologies with the potential to
“disrupt” healthcare in the next 18 months, one of which could even help
us gain some ground against COVID-19. These innovations were presented
as part of the World Medical Innovation Forum, held virtually on May
11.
Video games for stroke patients
For
individuals who’ve had a stroke, recovery often requires intensive
physical and cognitive therapy to regain impaired or lost functions.
This can be a long and difficult struggle that challenges patients’
willpower and their bank accounts. Now, clinicians are increasingly
turning to video games—from standard consumer units to sophisticated
virtual reality systems—to help increase patient motivation(You can't be motivated if you have no protocol because guidelines have nothing concrete about them,) and
compliance, as well as expand access to rehabilitation services.
“In
the area of stroke, gaming technologies and virtual reality
technologies have recently been shown to be virtually approximate to
therapies for upper extremity stroke. In the area of limb dysfunction,
virtual technologies are also enhancing sensory impairment as well as
motor impairment. What we can do, then, is deliver ‘mass practice’ to
people—delivering more to many and changing the world,” said Ross
Zafonte, DO, senior vice president, Research Education and Medical
Affairs, Spaulding Rehabilitation Network, and Earle P. and Ida S.
Charlton professor and chair, Physical Medicine and Rehabilitation,
Harvard Medical School.
“These kinds of
interventions have [both] a near-term and then a long-term benefit,” Dr.
Zafonte explained. “And we're just starting to understand who might
benefit the most, how we can deliver it, and what are the worldwide
implications of delivering mass practice to many.”
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