http://cre.sagepub.com/content/28/11/1107.abstract?
- 1Allied Health Division, Department of Occupational Therapy, Singapore General Hospital, Singapore
- 2Division of Medicine, Department of Rehabilitation Medicine, Singapore General Hospital, Singapore
- 3Allied Health Division, Department of Physiotherapy, Singapore General Hospital, Singapore
- 4Division of Research, Health Services Research and Biostatistics, Centre for Quantitative Medicine, Duke-NUS, Singapore General Hospital, Singapore
- Chan Wai Yin, Department of Occupational Therapy, Singapore General Hospital, Rehabilitation Center, Block 1 Level 1, Outram Road, 169608, Singapore. Email: yetta.chan.w.y@sgh.com.sg
Abstract
Objectives: To investigate the effect of virtual reality (VR) rehabilitation on upper extremity motor performance of patients with early
stroke.
Design: Pilot randomized controlled trial.
Setting: Rehabilitation wards.
Participants: Twenty three adults with stroke (mean age (SD) = 58.35 (13.45) years and mean time since stroke (SD) = 16.30 (7.44) days).
Interventions: Participants were randomly assigned to VR group (n=11) or control group (n=12).
VR group received nine 30 minutes upper extremity VR therapy in
standing (five weekdays in two weeks) plus conventional
therapy, which included physical and
occupational therapy. Control group received only conventional therapy,
which was comparable
to total training time received by VR group
(mean training hours (SD):VR = 17.07 (2.86); control = 15.50 (2.79)).
Main outcome measures:
The main outcome measure was the Fugl-Meyer Assessment (FMA). Secondary
outcomes included Action Research Arm Test, Motor
Activity Log and Functional Independence
Measure. Results were taken at baseline, post intervention and 1-month
post intervention.
Participants’ feedback and adverse effects were
recorded.
Results: All participants improved in FMA scores (mean change (SD) = 11.65 (8.56), P<.001). These effects were sustained at one month after intervention (mean (SD) change from baseline = 18.67 (13.26), P<.001).
All other outcome measures showed similar patterns. There were no
significant differences in improvement between both
groups. Majority of the participants found VR
training useful and enjoyable, with no serious adverse effects reported.
Conclusion: Although additional VR training was not superior to conventional therapy alone, this study demonstrates the feasibility of
VR training in early stroke.
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