http://ptjournal.apta.org/content/early/2014/10/16/ptj.20130571.abstract
+ Author Affiliations
Abstract
In the past 2 decades, researchers have demonstrated the potential for virtual reality (VR) technologies to provide engaging
and motivating environments for stroke rehabilitation interventions.1
Much of the research has been focused on the Exploratory Phase and
jumps to Intervention Efficacy trials and Scale Up Evaluation
have been made with limited understanding of the
active ingredients in a VR intervention for stroke.2,3 The
rapid pace of technology development is an additional challenge for this
emerging field, providing a moving target for
researchers developing and evaluating potential VR
technologies. Recent advances in customized games and cutting-edge
technology
used for VR are beginning to allow for researchers
to understand and control aspects of the intervention related to
motivation,
engagement and motor control and learning. In this
paper, we argue for researchers to take a progressive, step-wise
approach
through the stages of intervention development
using evidence-based principles, take advantage of the data that can be
obtained,
and utilize measurement tools in order to design
effective VR interventions for stroke rehabilitation that can be
assessed
through carefully designed efficacy and
effectiveness trials. This paper is motivated by the recent calls in the
field of
rehabilitation clinical trials research for
carefully structured clinical trials that have progressed through the
phases of
research.4
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