http://journals.lww.com/co-neurology/Abstract/publishahead/Telerehabilitation_and_emerging_virtual_reality.99477.aspx
Putrino, David
Abstract
Purpose of review: Stroke is the leading cause of
permanent motor disability in the United States, and the rapidly aging
population makes finding large-scale treatment solutions to this problem
a national priority. Telerehabilitation is an emerging approach that is
being used for the effective treatment of multiple diseases, and is
beginning to show promise for stroke. The purpose of this review is to
identify and highlight the areas of telerehabilitation that require the
most research attention.
Recent findings: Although there are many different forms
of telerehabilitation approaches being attempted for stroke, the only
approach that is currently showing moderate-strong evidence for efficacy
is videogame-driven telerehabilitation (VGDT). However, targeted
research is still required to determine the feasibility of VGDT: metrics
regarding system usability, cost-effectiveness, and data privacy
concerns still require major attention.
Summary: VGDT is an emerging approach that shows enormous
promise for stroke rehabilitation. Future studies should focus less on
developing custom task controllers and therapy games and more on
developing innovative, online data acquisition and analytics pipelines,
as well as understanding the patient population so that the
rehabilitation experience can be better customized.
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