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Brain-training games don’t really train brains, a new study suggests
In a study published Monday in the Journal of Neuroscience, 128 young adults were tested for mental performance after playing either Lumosity brain-training games or regular video games for 10 weeks. Researchers saw no evidence that commercial brain-training leads to improvements in memory, decision-making, sustained attention or ability to switch between mental tasks.
In early 2016, Lumosity paid a $2 million fine to settle charges of misleading advertising. While its commercials boasted that Lumosity games are based on the science of neuroplasticity, the Federal Trade Commission and an open letter from 69 brain scientists insisted the research does not support claims that brain games make people smarter or stave off mental decline. While a study conducted by Lumosity in 2015 suggested that brain-training games improve performance on some mental tasks better than crossword puzzles do, other studies have shown no effect.
Caryn Lerman and Joseph Kable at the University of Pennsylvania were interested in whether brain-training games could help people control risky or impulsive behaviors. “You can predict using brain imaging data who will succeed and who will fail in an attempt to quit smoking,” Lerman explained. The “executive control network,” or ECN, is more active in those who will likely quit. The ECN is important for self-control, planning, and goal-setting. When we’re focused on a task and forming memories, the ECN is activated. When we begin to daydream, our “default mode network” takes over.
Other studies have suggested cognitive exercises such as brain games increase activity in the ECN, but few have shown translation of that increase into everyday activities.
“People who choose immediate rewards over long-term benefits are more likely to engage in risky behaviors,” said Lerman. To measure inclinations toward impulsive decisions in the study, researchers had volunteers rapidly make a series of hypothetical choices. For example, would they prefer to receive $20 now or $40 in a month? The answer seems like a no-brainer, but imagine if the question was instead: Should I eat a piece of cake now, or lose a pound this week? We make these kinds of decisions all the time, and our ECN is involved.
The researchers predicted that playing brain-training games that require memory and focus might activate the ECN of healthy young adults more than regular video games, leading to improved decision-making. Participants in the brain-training group played Lumosity computer games designed to improve mental skills like memory; for example, they would have to click on fish to feed them while making sure not to feed the same fish twice.
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