Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Tuesday, March 13, 2018

This VR Game Wants To Get Stroke Patients Playing Using Pico Neo

There are so many video games out there already for stroke rehab, which ones has your stroke hospital implemented? None I bet so why would you think something this expensive would ever get into widespread use?  Look here, a shiny thing for rehab, ignore that rehab has a 90% failure rate to get you fully recovered.  Any hospital that installs this and touts it in a press release will not tell you how poorly their stroke patients recover. It is called misdirection.
https://uploadvr.com/magic-moovr-is-a-vr-app-for-stroke-rehab-on-pico-neo/
by Jamie Feltham • March 13th, 2018
UK-based healthcare company AppAttic is looking to make VR content that could play a pivotal role in stroke rehabilitation.
AppAttic is debuting its new VR experience this week at the South by Southwest Festival (SXSW) in Austin, Texas. Named Magic Moovr, the game caters not just to everyday VR gamers but also recovering stroke patients by adapting to the physical ability of the player. Developed with extensive testing across patients, clinicians and the general public, Magic Moovr aims to be playable at any stage of a patient’s rehabilitation. Currently, the game is being showcased on the new Pico Neo standalone VR headset with six degrees of freedom (6DOF) inside-out tracking.
Company CEO Carley Morrow explained to UploadVR how the game works, describing it as “very Audioshield-esque”. For those that don’t know, Audioshield is a popular PC VR game in which players use motion controllers to block incoming orbs that match the beat to music.

“The game we’re demoing here is very Audioshield-esque but the movements have been curated by neuro physios and the game configures according to user range of motion – the player simply hits blocks to begin with to assess their initial ability for each arm,” Morrow explained. “Then the orbs are served up accordingly and the game progresses/adapts accordingly as the player improves. The idea is to turn patients into players and remove stigma – if we can deliver a game that regular people would download we’re onto a winner.”
Magic Moovr can even scale for controller-less interaction depending on the player’s ability and is being used with Leap Motion’s upcoming 180 degree field of view (FOV) hand-tracker at SXSW.
Magic Moovr was developed as part of the EU Horizon 2020 and is expected to enter clinical testing in the UK and Italy in 2018/2019. Elsewhere, AppAttic is also working on a VR version of mirror box therapy, which is commonly used in the early stages of rehabilitation by creating the illusion of the user moving both hands. There could be exciting things to come from this company.

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