https://www.intechopen.com/books/proceedings-of-the-conference-on-design-and-semantics-of-form-and-movement-sense-and-sensitivity-desform-2017/the-design-process-and-usability-assessment-of-an-exergame-system-to-facilitate-strength-for-task-tr
Abstract
Successful
stroke rehabilitation relies on early, long-term, repetitive and
intensive treatment, which is rarely adhered to by patients. Exergames
can increase patients’ engagement with their therapy. Marketed
exergaming systems for lower limb rehabilitation are hard to find and,
none yet, facilitate Strength for Task Training (STT), a novel
physiotherapeutic method for stroke rehabilitation. STT involves
performing brief but intensive strength training (priming) prior to
task-specific training to promote neural plasticity and maximize the
gains in locomotor ability. This research investigates how the design of
an exergame system (game and game controller) for lower limb stroke
rehabilitation can facilitate unsupervised STT and therefore allow
stroke patients to care for their own health. The findings suggest that
specific elements of STT can be incorporated in an exergame system.
Barriers to use can be reduced through considering the diverse
physiological and cognitive abilities of patients and aesthetic
consideration can help create a meaningful system than promotes its use
in the home. The semantics of form and movement play an essential role
for stroke patients to be able to carry out their exercises.
Keywords: engagement, rehabilitation, stroke, exergame, game controller, serious games, strength for task training
1. Background
With over 15 million cases worldwide every year [1], strokes are a leading cause of serious long-term disability [2, 3]. Up to 75% of people affected by stroke have lower limb mobility limitations [3, 4], including hemiplegia (muscle paralysis) or hemiparesis (muscle weakness) down one side of the body [5].
The World Health Organization (WHO) has highlighted the need for home
health care that calls for rehabilitative devices, self-monitoring tools
and self-management skills [6].
Success for stroke rehabilitation relies on early, intensive, long term repetitive treatment to regain motor control [5, 7] by learning to use existing redundant neural pathways [8].
However, although abundantly prescribed by clinicians, as little as 31%
of patients perform these exercises correctly and consistently, often
due to their monotonous nature [9].
Recent
studies show that systems of rehabilitative devices with incorporated
digital games for exercising (exergames) improve patient engagement with
their home-based therapies. This has promoted beneficial patient
outcomes for different long-term conditions, including upper limb stroke
rehabilitation [5, 10, 11], and more effective recovery [12]. While there exist systems designed for upper-limb stroke rehabilitation [5, 13, 14] and for improving gait and balance [15–17], only one was found targeted specifically towards lower limb stroke rehabilitation [18].
1.1. Strength for task training
Strength for task training (STT) is a novel and promising approach to lower limb stroke rehabilitation [19].
STT combines priming the brain for learning through strength-based
exercises, with task-specific movements promoting neural plasticity.
Neural plasticity finds new pathways or rebuilds obsolete ones in the
brain. These pathways establish the connection between the brain and
subsequent muscle movement. Relearning these movements helps the patient
attain better locomotion [19].
Priming involves the strengthening of the muscles using a weight or a
resistance band while getting the patient to exert themselves as much as
possible. This exertion creates corticomotor excitability. This primes
the neural pathways in the brain so when followed promptly with
task-specific training the brain is better equipped to promote neural
plasticity [19].
While
there are many systems of exergames for stroke rehabilitation, there
currently exists an opportunity for the development of an exergame
system that facilitates unsupervised STT for home-based lower limb
rehabilitation. As an adjunct to clinical rehabilitation, this system
could help promote therapy, optimizing recovery of lower limb function
and reduce the load on the public health system.
Many pages to go.
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