Deans' stroke musings

Changing stroke rehab and research worldwide now.Time is Brain!Just think of all the trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 493 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It's quite disgusting that this information is not available from every stroke association and doctors group.
My back ground story is here:http://oc1dean.blogspot.com/2010/11/my-background-story_8.html

Thursday, July 12, 2018

Virtual Environment for the Treatment of Patients with Hemiparesis

This proposes but does not create anything that a stroke survivor could use. Once again followup needed but will never occur.
https://link.springer.com/chapter/10.1007/978-3-319-92279-9_5

  1. 1.Computer EngineeringPolitécnico Colombiano Jaime Isaza CadavidMedellínColombia
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 851)

Abstract

This paper proposes the development of a Virtual Environment that facilitates the process of reeducation of the motor and sensory functions of a patient with hemiparesis, through the simulation of physiotherapy exercises. The methodology used for the development of the work was as follows: a characterization of the variables that affect patients with hemiparesis was realized, analyzing the factors that cause this condition, for the determination of the bases of the Virtual Environment; later a model of Virtual Reality Environment was designed that allows the interaction with the patient for its later implementation using a video game engine that leads us to obtain a prototype of applicability in the rehabilitation of patients. Finally, the results are validated with experts in physiotherapy using system tests to verify the rehabilitation of patients with hemiparesis, reviewing the acceptance criteria of the prototype.

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