If your stroke protocol said you had to do 1 million repetitions to get this result you would be motivated to do them. Right now with NO PROTOCOLS, everything in stroke is a total guess. No one knows anything about how to get you recovered. Everything is a wild guess and shot in the dark.
What is the impact of user affect on motor learning in virtual environments after stroke? A scoping review
Journal of NeuroEngineering and Rehabilitation , Volume 16(79)NARIC Accession Number: J81347. What's this?
ISSN: 1743-0003.
Author(s): Rohrbach, Nina; Chicklis, Emily; Levac, Danielle E..
Publication Year: 2019.
Number of Pages: 14.
Abstract: This scoping review explored how motivation, enjoyment, engagement, immersion, and presence are measured or described in virtual reality and active video gaming (AVG) interventions for patients with stroke; identified directional relationships between these constructs; evaluated their impact on motor learning outcomes. A literature search was conducted in Medline, PEDro and CINAHL databases for relevant studies published between 2007 and 2017. Following screening, reviewers used an iterative charting framework to extract data about construct measurement and description. A numerical and thematic analytical approach adhered to established scoping review guidelines. One hundred fifty-five studies were included in the review. Although the majority (89 percent) of studies described at least one of the five constructs within their text, construct measurement took place in only 50 studies (32 percent). The most frequently described construct was motivation (79 percent) while the most frequently measured construct was enjoyment (27 percent). A summative content analysis of the 50 studies in which a construct was measured revealed that constructs were described either as a rationale for the use of virtual reality/AVGs in rehabilitation or as an explanation for intervention results. Thirty-eight studies (76 percent) proposed relational links between two or more constructs and/or between any construct and motor learning. No study used statistical analyses to examine these links. Findings indicate a discrepancy between the theoretical importance of affective constructs within virtual reality/AVG interventions and actual construct measurement. Standardized terminology and outcome measures are required to better understand how enjoyment, engagement, motivation, immersion and presence contribute individually or in interaction to virtual reality/AVG intervention effectiveness.
Descriptor Terms: CLIENT SATISFACTION, COMPUTER APPLICATIONS, LEARNING, LITERATURE REVIEWS, MOTIVATION, MOTOR SKILLS, REHABILITATION TECHNOLOGY, STROKE.
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Get this Document: https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0546-4.
Citation: Rohrbach, Nina, Chicklis, Emily, Levac, Danielle E.. (2019). What is the impact of user affect on motor learning in virtual environments after stroke? A scoping review. Journal of NeuroEngineering and Rehabilitation , 16(79) Retrieved 8/20/2019, from REHABDATA database.
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