Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Tuesday, August 20, 2019

End-point kinematics using virtual reality explaining upper limb impairment and activity capacity in stroke

No fucking clue what this could be used for. 

End-point kinematics using virtual reality explaining upper limb impairment and activity capacity in stroke

Journal of NeuroEngineering and Rehabilitation , Volume 16(82)

NARIC Accession Number: J81350.  What's this?
ISSN: 1743-0003.
Author(s): Hussain, Netha; Sunnerhagen, Katharina S.; Murphy, Margit A..
Publication Year: 2019.
Number of Pages: 9.
Abstract: Study examined the extent to which end-point kinematic variables obtained from the target-to-target pointing task were associated with upper-limb impairment or activity limitation as assessed by traditional clinical scales in individuals with stroke. Sixty-four individuals, from acute stage up to one year after stroke, performed a target-to-target pointing task in a virtual environment using a haptic stylus which also captured the kinematic parameters. Multiple linear regression was performed to determine the amount of variance explained by kinematic variables on Fugl-Meyer Assessment of Upper Extremity (FMA-UE) and Action Research Arm Test (ARAT) scores after controlling for confounding variables. Mean velocity and number of velocity peaks explained 11 percent and 9 percent of the FMA-UE score uniquely, and 16 percent when taken together. Movement time and number of velocity peaks explained 13 percent and 10 percent of the ARAT score, respectively. The kinematic variables of movement time, velocity, and smoothness explain only a part of the variance captured by using clinical observational scales, reinforcing the importance of multi-level assessment using both kinematic analysis and clinical scales in upper-limb evaluation after stroke.
Descriptor Terms: BIOENGINEERING, BODY MOVEMENT, COMPUTER APPLICATIONS, LIMBS, MEASUREMENTS, MOBILITY, MOTOR SKILLS, OUTCOMES, PERFORMANCE STANDARDS, STROKE.


Can this document be ordered through NARIC's document delivery service*?: Y.
Get this Document: https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0551-7.

Citation: Hussain, Netha, Sunnerhagen, Katharina S., Murphy, Margit A.. (2019). End-point kinematics using virtual reality explaining upper limb impairment and activity capacity in stroke.  Journal of NeuroEngineering and Rehabilitation , 16(82) Retrieved 8/20/2019, from REHABDATA database.

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