Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Thursday, December 16, 2021

Integrated-Regression and Whale Optimisation Algorithms to post stroke rehabilitation analysis: A case study for serious games

 Whatever the hell this means. Notice their primary goal is completely wrong, NOT 100% RECOVERY!

Integrated-Regression and Whale Optimisation Algorithms to post stroke rehabilitation analysis: A case study for serious games

Publisher: IEEE

Abstract:
Stroke is one of the leading causes of death and long-term disability worldwide. The primary goal of post-stroke rehabilitation is to maximize the independence of the affected individuals by facilitating both neurological and compensatory functional recoveries in their daily lives. This paper presents an integrated study, using multiple linear regression (MLR) and whale optimization algorithm, for optimizing the post-stroke rehabilitation performance using Medical Interactive Rehabilitation Assistant (MIRA). MIRA is one of the serious games using virtual reality. The research objective finding the best games settings for MIRA. Analysis of variance and F-test were performed to justify the goodness of fit of the developed mathematical models, as well as the significance of the individual MIRA input settings of the games. Results demonstrated that the developed MLR models for average acceleration and distance were significant, with P=0.018 and P<0.000, respectively. Data from 41 stroke patients revealed that the maximum muscle strength that can be achieved was 2.56 cm/s 2 while the maximum distance was 104.83 cm. The results showed that all patients outperformed the optimal average acceleration value by between 6% and 29%, whereas only two patients outperformed the optimal distance value. The results from this study may be integrated using MIRA (exergames) to guide therapists in finding the best combination of input settings that can maximise the performance output of post-stroke patients.
Date of Conference: 16-16 Oct. 2021
Date Added to IEEE Xplore: 08 December 2021
ISBN Information:
DOI: 10.1109/ISCI51925.2021.9633382

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