Deans' stroke musings

Changing stroke rehab and research worldwide now.Time is Brain!Just think of all the trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 493 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It's quite disgusting that this information is not available from every stroke association and doctors group.
My back ground story is here:http://oc1dean.blogspot.com/2010/11/my-background-story_8.html

Saturday, May 20, 2017

Lateropulsion Rehabilitation Using Virtual Reality for Stroke Patients

Lateropulsion is pusher syndrome.
http://csis.pace.edu/~ctappert/srd2017/2016fallproj/d4t03.pdf
Abstract

Virtual reality (VR) is being explored as a method of rehabilitation for stroke  patients,  specifically  in  lateropulsion patients. Virtual Reality or augmented reality, provides realistic 3-dimensional  environments  combined  with  real-time  movements.
The  user  is  able  to  concentrate  on  the  scenery  and  feel  removed from their real life  setting  and  immersed  in  a  new
setting.
Integrating  virtual  reality  with  rehabilitation  practices is an accessible way for patients to improve their recovery times while
using a mobile device to make rehabilitation more accessible to the patient. The goal of this research is to use virtual reality as a viable tool for physical therapists to help improve the stamina of recovering patients.
The study will explore the benefits of changing the environment of the user, to help change their perspective of the world and normalizing the world for lateropulsion stroke patients.
This work will conduct the necessary research to develop a mobile application  which  may  benefit  the  lives  of  stroke  patients  by potentially decreasing the lateropulsion symptoms.  


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