Deans' stroke musings

Changing stroke rehab and research worldwide now.Time is Brain!Just think of all the trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 493 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It's quite disgusting that this information is not available from every stroke association and doctors group.
My back ground story is here:

Saturday, May 27, 2017

Neuroscientists are tapping the power of virtual reality to improve recovery from a stroke.

This has only been out since 2013. Has your stroke hospital done one fucking thing with it? Or is incompetency reigning again?

Neuroscientists are tapping the power of virtual reality to improve recovery from a stroke.

May 26, 2017
10:41 AM EDT

A hospital in Lausanne, Switzerland conducted a small study in 2015 to gauge the efficacy of the MindMotion Pro and came back with some interesting results. Over several days of therapy, patients made modest gains in range of motion and reported decreased pain, but the biggest impact was on motivation. The gamification of post-stroke therapy, reported the study, resulted in 90 percent of patients reporting a greater desire to do their therapy, and full 100 percent saying that they “forgot they were in a hospital.”  

1 comment:

  1. Stroke survivors want to do more than reach out and touch an object. This was a good place to start 5 years ago, but the absence of useful goals means virtual reality continues to disappoint.