Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Tuesday, July 9, 2013

A Spatial Augmented Reality Rehab System for Post-Stroke Hand Rehabilitation

Can your therapist even come close to duplicating this reality?
http://www.researchgate.net/publication/235522337_A_spatial_augmented_reality_rehab_system_for_post-stroke_hand_rehabilitation/file/9c9605177970643f38.pdf
Introduction
Stroke represents a major health concern for the American public, ranking as a leading cause of disability. Approximately 7,000,000 Americans have suffered a stroke, and approximately 795,000 new strokes occur each year in the U.S. [1]. Similar figures reported from other countries. About 80% of acute stroke survivors lose arm and hand movement skills [2]. Stroke rehabilitation is a challenging process. Movement impairments after stroke typically require intensive treatments, hands-on physical, and occupational therapy for several weeks after the initial injury. Unfortunately, due to
economic pressures on health care providers, stroke patients are receiving less therapy and going home earlier [2]. Therefore, an important goal for Rehabilitation Engineering (RE) is to develop technology that allows individuals with stroke to practice intensive movement training without the expense of an always-present therapist [3]. We have developed a low-cost, Spatial Augmented Reality system that allows individuals with stroke to practice hand and arm movement exercises at home or at clinic with minimal interventions of a therapist.

Different from Virtual Reality (VR) in which the real world is fully replaced with a
virtual environment,  (AR) does not replace the real world but
augments a user’s view of the real world with virtual objects.
Applying AR technology in RE is a new paradigm for the research in Assistive Technology (AT) [4]. AR-based RE devices provide the patient with better control over augmented environment in such a way that he feels more realism and interact in a more intuitive way.

We designed intuitive and natural interactions that can help a patient practice the foundation of manual activities that are central to activities of daily living, such as reaching, wrist-tilting, pointing, and grasping. Involving the patient in such simulations of daily activities is expected to have the additional advantage of fostering a more positive psychological approach to the rehabilitation experience. Moreover, the proposed system can be adapted to a portable low-cost home-based device that includes
communications for remote interaction with a therapist and medical team. Thus the patient can work independently, without a constant need for therapist interaction.

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