Deans' stroke musings

Changing stroke rehab and research worldwide now.Time is Brain!Just think of all the trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 493 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It's quite disgusting that this information is not available from every stroke association and doctors group.
My back ground story is here:http://oc1dean.blogspot.com/2010/11/my-background-story_8.html

Monday, March 6, 2017

Architecture guideline for game-based stroke rehabilitation

Useless because this is a review and not relevant for protocols for survivors.
http://www.emeraldinsight.com/doi/abs/10.1108/WJSTSD-06-2016-0039
Author(s):
Mehran Kamkarhaghighi ( University of Ontario Institute of Technology OShawa Canada ) ( Canada )
Pejman Mirza-Babaei ( University of Ontario Institute of Technology OShawa Canada )
Khalil El-Khatib ( University of Ontario Institute of Technology OShawa Canada )
Kathrin M Gerling ( University of Lincoln Lincoln United Kingdom of Great Britain and Northern Ireland )
Citation:
Mehran Kamkarhaghighi , Pejman Mirza-Babaei , Khalil El-Khatib , Kathrin M Gerling , (2017) "Architecture guideline for game-based stroke rehabilitation", World Journal of Science, Technology and Sustainable Development, Vol. 14 Iss: 2/3, pp. -
Downloads:
The fulltext of this document has been downloaded 1 times since 2017
Abstract:
Strokes are the most common cause of long-term disability of adults in developed countries. Continuous participation in rehabilitation can alleviate some of the consequences, and support recovery of stroke patients. However, physical rehabilitation requires commitment to tedious exercise routines over lengthy periods of time, which often cause patients to drop out of this form of therapy. In this context, game-based stroke rehabilitation has the potential to address two important barriers: accessibility of rehabilitation, and patient motivation.
This paper provides a review of design efforts in human-computer interaction (HCI) and gaming research to support stroke rehabilitation.
Based on extensive review, this paper highlights challenges and opportunities in this area, and discusses an architecture guideline for a game-based stroke rehabilitation system.
This study was an original study.
Publisher:
Emerald Group Publishing Limited
Copyright:
© Emerald Group Publishing Limited 2017
Published by Emerald Group Publishing Limited

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