http://www.emeraldinsight.com/doi/abs/10.1108/WJSTSD-06-2016-0039
- Author(s):
-
Pejman Mirza-Babaei ( University of Ontario Institute of Technology OShawa Canada )Khalil El-Khatib ( University of Ontario Institute of Technology OShawa Canada )Kathrin M Gerling ( University of Lincoln Lincoln United Kingdom of Great Britain and Northern Ireland )
- Citation:
- Mehran Kamkarhaghighi , Pejman Mirza-Babaei , Khalil El-Khatib , Kathrin M Gerling , (2017) "Architecture guideline for game-based stroke rehabilitation", World Journal of Science, Technology and Sustainable Development, Vol. 14 Iss: 2/3, pp. -
- Downloads:
- The fulltext of this document has been downloaded 1 times since 2017
- Abstract:
Purpose
Strokes are the most common cause of long-term disability of adults in developed countries. Continuous participation in rehabilitation can alleviate some of the consequences, and support recovery of stroke patients. However, physical rehabilitation requires commitment to tedious exercise routines over lengthy periods of time, which often cause patients to drop out of this form of therapy. In this context, game-based stroke rehabilitation has the potential to address two important barriers: accessibility of rehabilitation, and patient motivation.Design/methodology/approach
This paper provides a review of design efforts in human-computer interaction (HCI) and gaming research to support stroke rehabilitation.- Publisher:
- Emerald Group Publishing Limited
- Copyright:
- © Emerald Group Publishing Limited 2017
Published by Emerald Group Publishing Limited
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