Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Sunday, September 3, 2017

Brain training games don't actually train your brain, study says

If they don't work, what EXACTLY is your doctor having you do to keep your cognition excellent?
http://www.telegraph.co.uk/technology/2017/07/11/brain-training-games-dont-actually-train-brain-study-says/

Researchers say brain training games don't make people more clever

Brain training computer games do not make you cleverer, according to scientists. A new study suggests that commercial brain training computer games have no effect on cognitive function.
Researchers at the University of Pennsylvania found that they also have no effect on decision-making.
Dr Joseph Kable, the Baird Term associate professor in the department of Psychology in the School of Arts & Sciences, and Dr Caryn Lerman, the vice dean for Strategic Initiatives in the Perelman School of Medicine, led the study and their results were published in the Journal of Neuroscience.
 


They hoped commercial brain training regimes could reduce individuals' propensity to make risky or impulsive choices.
Dr Lerman's prior work had shown that engagement of brain circuits involved in self-control predicts whether people can refrain from smoking.
Dr Kable said: "Our motivation was that there are enough hints in the literature that cognitive training deserved a real, rigorous, full-scale test.
"Especially given the addiction angle, we're looking for things that will help people make the changes in their lives that they want to make, one of which is being more future-oriented."
The researchers knew that people with stronger cognitive abilities tend to make less impulsive decisions.
They also knew that this behaviour is likely mediated by a set of brain structures in the dorsolateral prefrontal area of the brain that have been associated with performance on the executive function tasks, like the ones in the Lumosity battery.
He said: "The logic would be that if you can train cognitive abilities and change activity in these brain structures then that may change your likelihood of impulsive behaviour."
The researchers recruited two groups, each with 64 healthy young adults.
One group was asked to follow a brain training regimen, performing the executive function games for 30 minutes a day, five days a week for ten weeks.
The other group followed the same schedule but played online video games instead.
Both groups were told that the study was investigating whether playing online video games improves cognition and changes one's decision-making.
The researchers had two assessments of decision-making that participants completed before and after the training regimen.
To assess impulsive decision-making, the participants were asked to choose between smaller rewards now and larger rewards later.
Totest risky decision-making, they were asked to choose between larger rewards at a lower probability versus smaller rewards at a higher probability.
The researchers found that the training didn't induce any changes in brain activity or decision-making during these tasks.
The participants were also asked to complete a series of cognitive tests that were not part of the training to see if the program had any effect on their general cognitive abilities.
While both groups showed improvement, the researchers found that commercial brain training didn't lead to any more improvement than online video games.
Dr Mary Falcone, study co-author, said: "Habitual behaviours such as tobacco use and overeating contribute to preventable deaths from cancer, cardiovascular disease and other public health problems."
Dr Lerman said: "As currently available behavioural and medical treatments for these habitual behaviours are ineffective for most people, there is a critical need to develop innovative approaches to behaviour change.
"Changing the brain to change behaviour is the approach that we are taking."

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