Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Friday, May 18, 2012

Video game aids stroke recovery

I know this has been proven for a while so lets just get some games out there.
 No sense if this is for acute or chronic but I bet this is for the relatively easy acute stage. 
http://www.bcs.org/content/conWebDoc/45020
Stroke experts at Newcastle University in partnership with new company Limbs Alive have designed the first in a series of video games designed to aid the recoveries of stroke victims.
Video here:
http://www.youtube.com/watch?feature=player_embedded&v=0vT5Xc3rW2U

The Circus Challenge games, which can be played at home, are designed to enable the patient to regain motor control of their weak arm and hand after stroke.

Using wireless controllers gamers are faced with challenges such as lion taming, juggling, plate spinning, high diving and flying the trapeze.

Normally, such physical recovery is a costly and lengthy process, but this new game allows patients to work from home on an absorbing exercise programme.

Janet Eyre, professor of paediatric neuroscience at Newcastle University, said: "With our video game, people get engrossed in the competition and action of the circus characters and forget that the purpose of the game is therapy."

Using a £1.5 million grant from the Health Innovation Challenge Fund, the team at Newcastle wants to develop the software so that patients can be remotely monitored by a therapist.

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